same line policy for non block body of ________
Type not found : cerastes.articy.ArticyTypeBuilder.Idbut it's clearly defined as
typedef Id = String;and I reference it elsewhere in the file via
cerastes.articy.ArticyTypeBuilder.Idjust fine. These are full paths so macro context not having the import shouldn't matter?
packis just the packages, not the final module, i.e. all lowercase.
nameis module is the file name, upper case first letter. There's then optional
sub, which is
Sub is set on module sub-type access: pack.Module.Type has name = Module, sub = Type, if available..
Mat4macros are not being expanding and throwing
Type not found : Vec2on
➜ haxe-testing haxelib version 3.4.0 ➜ haxe-testing haxelib list format: [3.4.2] heaps: [1.6.1] hlopenal: [1.5.0] hlsdl: [1.10.0] ➜ haxe-testing haxe -version 4.0.0-rc.3+e3df7a4 ➜ haxe-testing hl -v HL/JIT 1.10.0 (c)2015-2019 Haxe Foundation Usage : hl [--debug <port>] [--debug-wait] <file>
-main Main -lib heaps -lib hlsdl -hl game.hl
<TheMode> Hi, i'm a complete beginenr and have a few questions, firstly when I observed that my fps is always between 200-220 when using hashlink and fixed at 60fps when compiled to html5 (I know that this is normal for web games, but those 200 fps make me wonder)
How can I remove this limit ?
Secondly I'm wondering if heaps io can be a good alternative to create a tool (as a website) since it is mainly marketed as a game engine