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Hi, I was trying to add a custom ViewCube to my viewport, without sucess.
Following CustomViewCuboDemo I've added a 'ScreenSpacedGroup3D' to my 'Viewport3DX' (The project uses 'HelixToolkit.SharpDX.Core.Wpf').
If I set ScreenSpacedGroup3D's content as in the demo, everything works.
In my attemps I tried to set ScreenSpacedGroup3D's content via nodes systems as in image above.
ViewCubeNode is structured like this:
'GroupNode' containing 3 'LineNode', one for each axis.
Sadly the ViewCube don't appear where it should, but instead in the main scene, with all the other nodes.
Currently the ScreenSpacedGroup3D only supports one layer of children. I will need to figure out a way to support multiple layers.
@Gravemind2401 You need to tune the depth bias to avoid z fighting.
Hello, I'm using the component process of Gis to load Google maps section of ellipsoid, the different layers of the biopsy, after treatment, the depth of the calculated error problem may cause the depth buffer, through access to information, I found that you can use the logarithmic depth buffer, to adjust the depth to solve this problem, but I did not found in the components of the depth of description, the position of the sources are vec4, but the position of the component is vec3, so what is the component of the depth of the attribute name?
Where is the depth of the model stored?
Hi, I want to create a coordinate model on MouseDown whenever I click on the model. I already got the Point and Normal Vector from Raycast -> Triangle Facet. I did create Arrow model: Point 0 = position -> Point1 = position + direction |length of arrow|. Howevers, I don't know how to apply that to create a coordinate model CoordinateSystemVisual3D*
I guess we must kinda do some transformation since every created coordinate model is at the orgin 0,0,0