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  • 08:35
    holance commented #1685
  • 08:32
    holance commented #1684
  • 05:39
    sunxuyang6 commented #1684
  • 05:37
    sunxuyang6 reopened #1685
  • 05:37
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  • 01:49
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    sunxuyang6 edited #1685
  • 01:47
    sunxuyang6 opened #1685
  • Nov 29 20:19
    holance commented #1684
  • Nov 29 20:18
    holance commented #1684
  • Nov 29 20:17
    holance labeled #1684
  • Nov 29 20:16
    holance commented #1684
  • Nov 29 07:39
    sunxuyang6 opened #1684
  • Nov 24 16:02
    Zhuangkh closed #1651
  • Nov 19 09:27
    AfeefDhvani opened #1683
  • Nov 11 08:22
    chrkon commented on a5d9abe
  • Nov 09 19:50
    holance labeled #1680
  • Nov 09 19:50
    holance labeled #1680
  • Nov 09 19:50
    holance closed #1680
Federico Rossi
@artipo

@artipo Currently billboard does not support hit test in screen space group yet. Will need some time to implement the hit test for it.

Perfect, thank you for the info!

Timur Kelman
@TymurGubayev
Is there a way to set or measure the size of a SpatialTextItem? I'm trying to make something like a chess board in 3d -- which will be completely flat -- and put a custom text in each tile of the board. The TextDemo gives a general idea how to do that, and I can control the height of the text shapes via TextGroupVisual3D.Height, but I can't figure out how do I control the width too (I'd want the text to scale to best fit a tile).
kthyholdt
@kthyholdt
Is there some way I can subscribe to changes in Visibility for Element3D objects in code behind? Seems a bit complicated with the DependencyProperties.
Lunci
@holance
@kthyholdt There's a Visible Changed event in scene node you can hook up.
SwaroopSomanna
@SwaroopSomanna
Ive added "helix-toolkit-wpf-SharpDX" to my project and I'm trying to use a viewport3DX. I've added lights and camera to my viewport but the viewport is showing a blank black screen. I've not added any effects manager to my Viewport3DX. Is it necessary to add an effects manager to the viewport for the viewport to work and display models? If yes how do I add an effects manager to a viewport 3DX?
SwaroopSomanna
@SwaroopSomanna
Ok so I've added default effects manager as shown below:
SwaroopSomanna
@SwaroopSomanna
And it's still showing blank screen
SwaroopSomanna
@SwaroopSomanna
A blank black screen
SwaroopSomanna
@SwaroopSomanna
Ok now the viewport is working during runtime but in the designer it stays blank black
kthyholdt
@kthyholdt
@holance Nice. Thanks! :)
Tai Le
@atlesg
Hi! Does anyone here have experience with the topic of reducing polygon number? I want to apply it to simplify my model using Helix Toolkit using those algorithms.
Here is a link to a related paper: http://pds26.egloos.com/pds/201402/12/11/gdmag.pdf
Thanks!
SwaroopSomanna
@SwaroopSomanna
Does anyone know how to add a grid bed to the ViewPort3DX?
Lunci
@holance
@artipo I implemented the hit test for billboard in screen space group. Also supports group model inside screen space group. Please try latest nightly build.
ivanpetrus
@ivanpetrus
Hey there, how to create hole in the pipe for example, anyone can help me ?
Tai Le
@atlesg
Hi, what is the unit system in viewport3D, is it mm/cm/m? and can I change the unit of the viewport? Thank you
Lunci
@holance
@atlesg There's no such thing as unit defined in helix toolkit. You need to define the unit yourself and do a transform on your data for helix toolkit to render.
Tai Le
@atlesg

@atlesg There's no such thing as unit defined in helix toolkit. You need to define the unit yourself and do a transform on your data for helix toolkit to render.

Thank you! Now I understand

Shreyasj96
@Shreyasj96
Hi guys, Im new to HelixToolKit and i wanted to know if it was possible to animate an imported object using Helix Toolkit?
Tai Le
@atlesg
Hi guys, Im new to HelixToolKit and i wanted to know if it was possible to animate an imported object using Helix Toolkit?
I don't think it's possible...

Hi, I want to create a coordinate model on MouseDown whenever I click on the model. I already got the Point and Normal Vector from Raycast -> Triangle Facet. I did create Arrow model: Point 0 = position -> Point1 = position + direction |length of arrow|. Howevers, I don't know how to apply that to create a coordinate model CoordinateSystemVisual3D*

I guess we must kinda do some transformation since every created coordinate model is at the orgin 0,0,0

image.png

Lunci
@holance

Hi guys, Im new to HelixToolKit and i wanted to know if it was possible to animate an imported object using Helix Toolkit?

Helixtoolkit sharpdx version supports basic animation.

@atlesg You need to apply a translation transform to move your coordinate model to the location.
Shreyasj96
@Shreyasj96
@holance Could you provide any reference link for the same. Thank you for your reply.
Lunci
@holance
@Shreyasj96 Please take a look at the bone skinning demo.
Tai Le
@atlesg

Hi, how can we longer the arrow length of the CombinedManipulator? I can only make the diameter bigger. Thank you!

image.png

Shreyasj96
@Shreyasj96
@holance Thanks. I checked it out. It's awesome..
Shreyasj96
@Shreyasj96
@holance But the code is bit complicated for beginners to understand. I didnt understand how all the values of NodeAnimations were populated. Was it done using an external software like 3DS Max or something similar?
Lunci
@holance
@Shreyasj96 Yes, it's done by other software. Helix toolkit only reads animation from model files.
Shreyasj96
@Shreyasj96
@holance Hmm..Perhaps, it would be better if there was a tutorial on how to make it step by step and even better if there was like a HelixToolKit Start to Finish Udemy course. Definitely would pay to learn the tricks.
Tai Le
@atlesg
There is no way to scale up the combined manipulator :( I'm giving up
Lunci
@holance
You can copy the manipulator source code and modify yourself. @atlesg
Tai Le
@atlesg

Hello, how can we serialize our nested objects that include WPF 3D components inside (ModelVisual3D, Model3D...). I tried Json Newtonsoft but every time I serialize, I got a StackOverFlow error.
Is Json the correct path to go? Or I need to seek for something else? My goal is to:

1- Save a scene, with lists of objects inside, so next time I start the app I can import back the scene with my objects (they are declared globally).
Thank you!
2- Save a list of objects, so I can later import into a parent object.

Federico Rossi
@artipo

@artipo I implemented the hit test for billboard in screen space group. Also supports group model inside screen space group. Please try latest nightly build.

Hi! I've notice only now your message!
THANK YOU VERY MUCH! I wasn't expecting some work from you!
After the holidays I was even thinking of asking help to contribute myself to fix these problems.
Anyway I'll try to give you feedback as soon as I can.

I'm trying to test your fixes, sadly I don't know how to get the compiled dlls.
I've tried to retrieve the nightly build from the "Nightly build" link in the Readme.md but it appears to be broken.
I've also tried to clone the code and compile it myself, but I get lot of dependencie missing errors, althought I didn't tried to much.
Lunci
@holance
@artipo add the nightly build Link as an nuget source in your visual studio.
Chris Hill
@robotron2084
Hey all, I've been working alongside Nordaj to implement morph target animation for Helix. He's just submitted a PR. This PR allows for morph targets (aka blend shapes). And models that contain blend shapes no longer crash helix (woo!). The pr is up.
Lunci
@holance
@robotron2084 I tried the demo, seems like the morph from the model is not obvious enough to verify the result. I can't tell where the morph is happening during animation. I disable the morph and the demo is running exactly the same using only skeleton animation.
Åse Maj Håkonsbakken
@bugbiter
SharpDX WPF:
I am looking for the best way to toggle between one finger rotate and one finger pan. The method can not use additional keys. Something like a conditional ManipulationBinding?
Lunci
@holance
@bugbiter Currently the touch behaviors are hard coded in camera controller class. They do not support manipulation binding.
Chris Hill
@robotron2084
@holance that is odd. The demo should show the model talking. Are you not seeing that?
Lunci
@holance
@robotron2084 I am not seeing the model talking. Only open the mouth a bit
Are you seeing differently on your side?
Chris Hill
@robotron2084
Here's a video of what it should look like. https://www.youtube.com/watch?v=32m4Sry3NaU
Keep in mind that this is using the branch the PR is based off of. Not sure if perhaps there might be an issue that crept in there.
Lunci
@holance
@robotron2084 Interesting, I am not seeing the same thing. Will check on tomorrow.
Lunci
@holance
@robotron2084 Are you sure the model in the PR is the correct one? I use AutoDesk FBX viewer to open the model, getting same result. Not able to see the morph animation in the video you provided.
Jordan Chapman
@Nordaj
i pulled everything from current develop branch and am seeing it animated as a bronze character correctly
Are you seeing a static mesh? Is it doing skeletal animation correctly? But nothing with morph target?