Hi, I want to create a coordinate model on MouseDown whenever I click on the model. I already got the Point and Normal Vector from Raycast -> Triangle Facet. I did create Arrow model: Point 0 = position -> Point1 = position + direction |length of arrow|. Howevers, I don't know how to apply that to create a coordinate model CoordinateSystemVisual3D*
I guess we must kinda do some transformation since every created coordinate model is at the orgin 0,0,0
Hello, how can we serialize our nested objects that include WPF 3D components inside (ModelVisual3D, Model3D...). I tried Json Newtonsoft but every time I serialize, I got a StackOverFlow error.
Is Json the correct path to go? Or I need to seek for something else? My goal is to:
1- Save a scene, with lists of objects inside, so next time I start the app I can import back the scene with my objects (they are declared globally).
2- Save a list of objects, so I can later import into a parent object.
@artipo I implemented the hit test for billboard in screen space group. Also supports group model inside screen space group. Please try latest nightly build.
Hi! I've notice only now your message!
THANK YOU VERY MUCH! I wasn't expecting some work from you!
After the holidays I was even thinking of asking help to contribute myself to fix these problems.
Anyway I'll try to give you feedback as soon as I can.