Hi, could a heroiclabs developer please have a look at my draft PR #368 to extend Nakama with achievement support? I dm'd @novabyte the day before yesterday but have not heard back from him
@novabyte socket disconnection is working on android but not in ios. Was this ever an issue because if something like this was fixed, I’ll update the dll. (P.S I did check all the releases on github but something like this wasn’t mentioned). To be more clear the socket disconnection does work when the game is closed but not when network is cut off
@iabhipatidar Have you updated to the Unity client version 2.2.2? Even if you're not sure if some changelog items affect your use case you should update anyway.
@AndreasBAT We've not had a chance to look at it yet. We'll do our best because we really do want the achievements feature and we're grateful for the help, but as you can imagine we're super swamped with various ongoing pieces of work
@zyro Thank you very much for the reply. I certainly can understand that you need to prioritize when swamped with work. I just also want to make progress to get the task off my plate, so please excuse me pinging you occasionally about it :)
@AndreasBAT What deadline do you have for your project for achievements to be in Nakama?
The complete game is still a longer while off, the achievements feature should be completed in about three months or so. Not supposed to be perfect by then, but be working order.
i want server 60 sec for disconnect socket . Develop poker game when player minimize game it wait 60sec to disconect . currently it disconnect after 15 sec
can someone copy paste a json example for a storage record that's valid to import through the dev console?
@jon_morley_gitlab I think this fell off the backlog to document but have a look here: