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timdevil
@timdevil_twitter
Oh, my bad. I have used an old config to deploy nakama. Thank you for the fast response! You saved me some hours I guess :)
Mo Firouz
@mofirouz
Np happy to help
Abhishek Patidar
@iabhipatidar
HI…When i try to disconnect network in macOS or ios, socket disconnection is not triggered in unity ??
Chris Molozian
@novabyte
@iabhipatidar Yes it is.
HashtagGo
@HashtagGo
how to Dispose match Manually ?
Andrei Mihu
@zyro
If you have a feature question can you put it on the forum? - https://forum.heroiclabs.com/
AndreasBAT
@AndreasBAT
Hi, could a heroiclabs developer please have a look at my draft PR #368 to extend Nakama with achievement support? I dm'd @novabyte the day before yesterday but have not heard back from him
Abhishek Patidar
@iabhipatidar
@novabyte socket disconnection is working on android but not in ios. Was this ever an issue because if something like this was fixed, I’ll update the dll. (P.S I did check all the releases on github but something like this wasn’t mentioned). To be more clear the socket disconnection does work when the game is closed but not when network is cut off
Andrei Mihu
@zyro
@iabhipatidar Have you updated to the Unity client version 2.2.2? Even if you're not sure if some changelog items affect your use case you should update anyway.
@AndreasBAT We've not had a chance to look at it yet. We'll do our best because we really do want the achievements feature and we're grateful for the help, but as you can imagine we're super swamped with various ongoing pieces of work
HashtagGo
@HashtagGo
There’s a way to disable the ping pong manager ?
Mo Firouz
@mofirouz
AndreasBAT
@AndreasBAT
@zyro Thank you very much for the reply. I certainly can understand that you need to prioritize when swamped with work. I just also want to make progress to get the task off my plate, so please excuse me pinging you occasionally about it :)
Chris Molozian
@novabyte
@AndreasBAT What deadline do you have for your project for achievements to be in Nakama?
AndreasBAT
@AndreasBAT
The complete game is still a longer while off, the achievements feature should be completed in about three months or so. Not supposed to be perfect by then, but be working order.
HashtagGo
@HashtagGo
i want server 60 sec for disconnect socket . Develop poker game when player minimize game it wait 60sec to disconect . currently it disconnect after 15 sec
Jon
@jon_morley_gitlab
can someone copy paste a json example for a storage record that's valid to import through the dev console?
Chris Molozian
@novabyte
@jon_morley_gitlab I think this fell off the backlog to document but have a look here:
Jon
@jon_morley_gitlab
ahh perfect, thanks Chris. I was missing the top level array.
Chris Molozian
@novabyte
No worries :thumbsup:
can you open an issue on the docs for us to make sure to update them with that info?
Jon
@jon_morley_gitlab
sure
Chris Molozian
@novabyte
Thanks :)
Jon
@jon_morley_gitlab
Chris Molozian
@novabyte
@jon_morley_gitlab Sorry I meant on the docs repo https://github.com/heroiclabs/nakama-docs
but leave it there for now
I'll just close it out when the docs are improved
Jon
@jon_morley_gitlab
ok cool
HashtagGo
@HashtagGo
Is this possible what i want to do with socket ? Thanks in advance
Chris Molozian
@novabyte
@HashtagGo What is it you want to do?
Also please don't post both in the community channel and on the forums when you don't get an immediate answer
we're all busy as I'm sure you are so give some time for the community to help :)
HashtagGo
@HashtagGo
Sure ! After post here i release that expected answer is “ this question is good kindly post in forum so i post there tooo “ 😊
So you answer here or in forum !
Chris Molozian
@novabyte
I'll answer here once I understand better what you're looking to achieve and then leave a note on the forums so the knowledge is saved
HashtagGo
@HashtagGo
i want server 60 sec for disconnect socket . Develop poker game when player minimize game it wait 60sec to disconect . currently it disconnect after 15 sec
Server wait* 60 sec
Chris Molozian
@novabyte
I see so the server will heartbeat the socket connection and expect a reply from the client within a specific window of time
The client sdk (especially with Unity) will also send heartbeats to detect socket disconnects quickly
If you want to adjust how long the server will give before the client is considered gone with a disconnect have a look at these settings:
HashtagGo
@HashtagGo
I tried , changed socket ping/pong time and wait time
Chris Molozian
@novabyte
  • socket.ping_period_ms
  • socket.pong_wait_ms
what values did you use?
HashtagGo
@HashtagGo
Ping 35000
Pong 55000
Ms
HashtagGo
@HashtagGo
set ping value to 5000 ms
and pong value to 50000 ms still they wait only 25 sec
Brad
@brad9mm

After reconnecting client
check on unity Update function if socket disconnect then connect

and call these functions
connect socket()
joinMatchAgain()
getMatch state()

Problem what i get

client didn't connect socket again send messges etc, until they get message/hit clientClosed listener
when they recived then its send message.

timdevil
@timdevil_twitter
Hi! Is there any way to get the latest github nakama via docker (not the 2.6.0 one)? Or when will the next nakama release be approx?