zyro on master
Improve match label update batc… (compare)
sesposito on spe-no-default-fb-auth-import
sesposito on master
Do not import friends by defaul… (compare)
sesposito on spe-no-default-fb-auth-import
Do not import friends by defaul… (compare)
mofirouz on mhf-go-embed
mofirouz on master
Replace usage of Packr with Emb… Check-in angular dist folder. (compare)
mofirouz on mhf-go-embed
Check-in angular dist folder. (compare)
sesposito on spe-steam-friends-import-default
After reconnecting client
check on unity Update function if socket disconnect then connect
and call these functions
connect socket()
joinMatchAgain()
getMatch state()
Problem what i get
client didn't connect socket again send messges etc, until they get message/hit clientClosed listener
when they recived then its send message.