sesposito on spe-steam-friends-import-default
Do not import steam friends by … (compare)
sesposito on spe-steam-friends-import-default
Do not import steam friends by … (compare)
mofirouz on mhf-go-embed
Replace usage of Packr with Emb… Remove usage of packr completel… (compare)
zyro on master
Build with Go 1.16.0 release. (compare)
zyro on master
Allow the console API to return… (compare)
zyro on master
Improve status follow input val… (compare)
mofirouz on mhf-status-total
mofirouz on master
Add total row to console status… (compare)
After reconnecting client
check on unity Update function if socket disconnect then connect
and call these functions
connect socket()
joinMatchAgain()
getMatch state()
Problem what i get
client didn't connect socket again send messges etc, until they get message/hit clientClosed listener
when they recived then its send message.