zyro on master
Improve Facebook Limited Login … (compare)
After reconnecting client
check on unity Update function if socket disconnect then connect
and call these functions
connect socket()
joinMatchAgain()
getMatch state()
Problem what i get
client didn't connect socket again send messges etc, until they get message/hit clientClosed listener
when they recived then its send message.
@brad9mm Please use the forums. I would also appreciate complete coherent sentences so I can be sure of the issue you are facing.
The issue you are facing is a logic bug in your own code. We don’t have those functions in the client library. Please use the debug outputs and step through your own code.