sesposito on spe-proto-dependency-cleanup
Fix unused protoc-gen-angular d… Merge branch 'spe-fix-protoc-ge… Remove protoc-gen-angular binary (compare)
lugehorsam on v2.1.4
lugehorsam on master
update all examples to use naka… fix localhost on android emulat… (compare)
After reconnecting client
check on unity Update function if socket disconnect then connect
and call these functions
connect socket()
joinMatchAgain()
getMatch state()
Problem what i get
client didn't connect socket again send messges etc, until they get message/hit clientClosed listener
when they recived then its send message.
@brad9mm Please use the forums. I would also appreciate complete coherent sentences so I can be sure of the issue you are facing.
The issue you are facing is a logic bug in your own code. We don’t have those functions in the client library. Please use the debug outputs and step through your own code.