After reconnecting client
check on unity Update function if socket disconnect then connect
and call these functions
connect socket()
joinMatchAgain()
getMatch state()
Problem what i get
client didn't connect socket again send messges etc, until they get message/hit clientClosed listener
when they recived then its send message.
@brad9mm Please use the forums. I would also appreciate complete coherent sentences so I can be sure of the issue you are facing.
The issue you are facing is a logic bug in your own code. We donβt have those functions in the client library. Please use the debug outputs and step through your own code.
Hi, I attempt to read storage collection during an authoritive match by calling a module which checks something and than read storage like: (lua)
local object_ids = {
{collection = "COLLECTION_NAME", key = "KEY_VALUE", user_id = user_id}
}
local objects = nk.storage_read(object_ids)
But 'objects' is empty. the exact same code works during a 'run_once' on a player register hook.
What's the issue? Thank you :)