novabyte on master
Set new development version. Update Docker compose files. (compare)
novabyte on master
Nakama 3.0.0 release. (compare)
novabyte on v3.0.0
novabyte on master
Mark Go packages with v3 prefix… (compare)
novabyte on master
Update nakama-common to v1.11.0… (compare)
zyro on master
Improve social request error lo… (compare)
novabyte on master
Update gitignore. (compare)
zyro on refresh-tokens
zyro on aim-refresh-tokens
zyro on master
Refresh tokens feature. (#527) (compare)
zyro on master
Refresh tokens feature. (#527) (compare)
After reconnecting client
check on unity Update function if socket disconnect then connect
and call these functions
connect socket()
joinMatchAgain()
getMatch state()
Problem what i get
client didn't connect socket again send messges etc, until they get message/hit clientClosed listener
when they recived then its send message.
@brad9mm Please use the forums. I would also appreciate complete coherent sentences so I can be sure of the issue you are facing.
The issue you are facing is a logic bug in your own code. We don’t have those functions in the client library. Please use the debug outputs and step through your own code.
Hi, I attempt to read storage collection during an authoritive match by calling a module which checks something and than read storage like: (lua)
local object_ids = {
{collection = "COLLECTION_NAME", key = "KEY_VALUE", user_id = user_id}
}
local objects = nk.storage_read(object_ids)
But 'objects' is empty. the exact same code works during a 'run_once' on a player register hook.
What's the issue? Thank you :)
I find Start/join cluster¶
Nakama Enterprise Only
The following commands are used with Nakama Enterprise. The enterprise version offers multi-server scale out for realtime chat, multiplayer, presence events, notifications, streams, and session management. You can start a cluster locally on your development machine with an enterprise license. The Managed Cloud service we offer already runs our enterprise version.
this.socket.send({ match_leave: { match_id: this.match.id } });
but the server does not execute match_leave
hook