Where communities thrive


  • Join over 1.5M+ people
  • Join over 100K+ communities
  • Free without limits
  • Create your own community
People
Repo info
Activity
Mo Firouz
@mofirouz
@timdevil_twitter 2.7.0 will be released within the next 2-3 days
Probably check back on Monday/Tuesday next week

@brad9mm Please use the forums. I would also appreciate complete coherent sentences so I can be sure of the issue you are facing.

The issue you are facing is a logic bug in your own code. We don’t have those functions in the client library. Please use the debug outputs and step through your own code.

Brad
@brad9mm
@mofirouz done
we dont facing any bug !
how to disconnect socket manually in client side
timdevil
@timdevil_twitter
Great, thanks
PublicStm
@PublicStm
This message was deleted

Hi, I attempt to read storage collection during an authoritive match by calling a module which checks something and than read storage like: (lua)

    local object_ids = {
        {collection = "COLLECTION_NAME", key = "KEY_VALUE", user_id = user_id}
    }
    local objects = nk.storage_read(object_ids)

But 'objects' is empty. the exact same code works during a 'run_once' on a player register hook.
What's the issue? Thank you :)

Permissions of the collection are 2,0
Mo Firouz
@mofirouz

Hi - please use the forum to ask questions:

https://forum.heroiclabs.com

Andrei Apanasik
@Suvitruf
Hello there. What initialization vector are you using for aes128_encrypt?
Andrei Apanasik
@Suvitruf
I need to decrypt it on nodejs side.
Andrei Apanasik
@Suvitruf
Oh, boi. Got it.
First 16 bytes are iv.
Also, you are using aes-128-cfb, not aes-128-cbc.
Mohsen
@mohsenyz
@novabyte Thanks, I agree with you, It will cause performance issue
Mohsen
@mohsenyz
A question, is context canceled after updating user account in rpc code?
Chris Molozian
@novabyte
@mohsenyz I don’t fully understand your question but I’ll explain the “context cancelled” responses in RPC calls
The server has a way to stop any active work created at the start of an RPC request if the client that initiated it has gone
I.e. The client got disconnected mid request, etc
In that case any work in progress (database request, other http requests triggered at the start, etc, etc) will be cancelled because the context for the operation is gone
This is a fantastic optimisation we’ve implemented because it stops the server from work which doesn’t need to be done anymore as there’s no client to send the response back to
Hope that makes things clearer
Jumbo
@JumpWu
Hi @mofirouz I learn to use nakama as a game server , it 's a good framework as a single server, but when i want to make it distributed , I can't find any docs how to deploy it .

I find Start/join cluster¶
Nakama Enterprise Only

The following commands are used with Nakama Enterprise. The enterprise version offers multi-server scale out for realtime chat, multiplayer, presence events, notifications, streams, and session management. You can start a cluster locally on your development machine with an enterprise license. The Managed Cloud service we offer already runs our enterprise version.

The cluster function is only at Nakama Enterprise Only, but could give us a way to implement our owner cluster nodes.\
Mo Firouz
@mofirouz
Hi @JumpWu - do you have the Nakama Enterprise binaries?
Jumbo
@JumpWu
None
I find nakama at github then read docs from nakama offical website.
Chris Molozian
@novabyte
@JumpWu It's available on the Managed Cloud :thumbsup:
doguh
@doguh
Hi there, I'm having trouble leaving a match joined via matchmaker
I tried this.socket.send({ match_leave: { match_id: this.match.id } }); but the server does not execute match_leave hook
Chris Molozian
@novabyte
@doguh Are you using the authoritative multiplayer engine or client-relayed with the server?
doguh
@doguh
authoritative
ok my bad...
I was using match.id instead of match.match_id sorry
Chris Molozian
@novabyte
No worries. :thumbsup:
Jumbo
@JumpWu
@novabyte Managed Cloud have a trial version before to buy?
And some logic can use lua, when server is running,can we hot update lua file do not restart server.
Mo Firouz
@mofirouz
@JumpWu there is no trial as Nakama is open source and there is no API difference between open source and Enterprise
Also Lua code is not hot reloadable and requires a server restart
Chris Molozian
@novabyte
@JumpWu The Managed Cloud does have integration with GitHub as a source control system
You can enable auto-sync as well if you want to have code pushes made to a specific branch synced to the live servers (with a fast rolling reboot)
Zeke Foppa
@bfops
do I have to worry about multithreading at all if I'm writing nakama lua modules? Is it possible for e.g. one RPC to run while another one is in the middle of its own block of code?
Chris Molozian
@novabyte
@bfops Yes it’s possible to have concurrent RPC functions run over the same dataset. This includes interact with the same user records. But the way the server APIs work it protects data access through transactions
What sort of multi threaded code do you have you plan to write?
Zeke Foppa
@bfops
Hey Chris! Thanks for the quick reply :). I'm actually just debugging some of my lua code and I'm trying to rule out race conditions. Is this the kind of the thing where I might be cutting myself on sharp edges if I don't know anything about it?
none of our code was written to be multithreaded and it assumes that e.g. RPCs don't interrupt each other to run
Chris Molozian
@novabyte
@bfops I think it’s hugely unlikely for you to have this kind of racey code