These are chat archives for highfidelity/hifi

1st
May 2014
Clément Brisset
@Atlante45
May 01 2014 00:20
@BrianPrz you will also be able to find more help at https://gitter.im/highfidelity/worklist
BrianPrz
@BrianPrz
May 01 2014 00:44
@Atlante45 ahh, thank you also
Kevin M. Thomas
@hearkevin
May 01 2014 14:03
Issue 1: Avatar Collision With Voxels - when enabled, for example, dealing with ceiling height. Your standard avatar at scale 1 should be able to fit into a 4 meter tall room. The issue is the bounding area where it collides with the avatar head is set too low as it appears the avatar is hitting an invisible ceiling however should have another meter to go up on the Y axis before colliding
Issue 2: Menu items not working properly on the windows platform. - when you use the following code in JS, it will show a menu properly however the menu item is greyed out:
// Add menu Remove.
Menu.addMenu("Remove");
// Add menu items to Remove.
Menu.addMenuItem("Remove", "Remove The Genesis Model 1 (Classic Yellow Exterior/Cream Interior)");
This item does work properly on the MAC however not on the PC. What does work is the following code below:
// Add menu Create.
Menu.addMenu("Create");
// Add menu items to Create.
Menu.addMenuItem({
    menuName: "Create", 
    menuItemName: "Create The Genesis Model 1 (Classic Yellow Exterior/Cream Interior)", 
    isCheckable:  true
});
Kevin M. Thomas
@hearkevin
May 01 2014 14:13
The FooBar example as well has a similar differentiation with windows vs MAC on some of the FOO and BAR menu items that do not break down the example above.
Brad Hefta-Gaub
@ZappoMan
May 01 2014 15:36
@kevinmthomas-carpool can you file some gitHub issues on those items. thanks!
Kevin M. Thomas
@hearkevin
May 01 2014 15:40
@ZappoMan Thanks will the avatar collision issue be fixed an upcomming build?
Brad Hefta-Gaub
@ZappoMan
May 01 2014 15:41
well - I'm not sure, that's probably dependent on the model you're using. I know that @AndrewMeadows is working on improving all of the collision behavior. When you file that bug, please specify which model you were using.
Kevin M. Thomas
@hearkevin
May 01 2014 16:07
@AndrewMeadows @ZappoMan The model that I am using is ron.fst for the head and willi_standing.fst for the body and I have the issue when the avatar is within a 2 meter ceiling height to floor. the model is only 1.6 meters tall.
Kevin M. Thomas
@hearkevin
May 01 2014 17:37
I will submit to the issue area on GitHub thanks.
Thijs Wenker
@thoys
May 01 2014 18:32
Is there a way to assign tags to the issues when you create them?
Or is that only allowed for the project team?
Thijs Wenker
@thoys
May 01 2014 20:42
Hmm I just tried to make an issues page on my own fork, but it didn't allow me to publicly allow the setting of labels to an issue.
Thijs Wenker
@thoys
May 01 2014 21:01
hmm MyAvatar.position == MyAvatar.position returns false hehe
Konstantin
@SydoxX
May 01 2014 21:46
You have to use MyAvatar.position.(x,y or z)
David Rowe
@ctrlaltdavid
May 01 2014 22:48
Hi. Just checking: For building the Windows client it's still VS2010 that you use (i.e., not VS2012/2013) and it's 32-bit builds?
Thijs Wenker
@thoys
May 01 2014 22:48
As far as I know its VS2010 and 32 bit yes
David Rowe
@ctrlaltdavid
May 01 2014 22:50
Thanks