These are chat archives for highfidelity/hifi

13th
Nov 2014
Lhasamencur
@Lhasamencur
Nov 13 2014 12:31
Hi all! :) been a while! on return I'm getting the same crash as @judasshuffle , also on windows build (1445) coupled with the same packet load errors as before @Atlante45
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etc
Lhasamencur
@Lhasamencur
Nov 13 2014 12:39
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UI etc also fails to load
Lhasamencur
@Lhasamencur
Nov 13 2014 14:04
Seems partially more functional (UI and sounds load in) , and yet to crash on my laptop (curiously running to a near identical spec as my main rig - trying to troubleshoot whats causing different outcome), although still getting packet hash mismatches etc , with UI only partially functioning
the log out / red flash / login still seems to occur sporadically too
Philip Rosedale
@PhilipRosedale
Nov 13 2014 15:16
@OmegaHeron @Lhasamencur We are going to suppress multiple log errors like that... sorry.
Joe Large [Omega Heron]
@OmegaHeron
Nov 13 2014 18:34
@PhilipRosedale thanks for that! A deeper question is; Is this coming from something we're doing wrong with our models or something that simply needs to be fixed up on the Interface side (in respect to deep recursion)?
Philip Rosedale
@PhilipRosedale
Nov 13 2014 18:58
@OmegaHeron It is most likely a bug and we will find it.
Joe Large [Omega Heron]
@OmegaHeron
Nov 13 2014 18:59
@PhilipRosedale thanks and I'm sure it will be found and squashed :)
Joe Large [Omega Heron]
@OmegaHeron
Nov 13 2014 19:10
With 1447 (Win 7) still getting flooded to console with
[DEBUG] [2014-11-13 14:09:10 Eastern Standard Time] OctreeElement::safeDeepDeleteChildAtIndex() reached DANGEROUSLY_DEEP_RECURSION, bailing!
Joe Large [Omega Heron]
@OmegaHeron
Nov 13 2014 21:45
seeing some oddities with FBX mesh since 1447. It seems all the embedded textures load same texture to all materials. Still investigating.
Joe Large [Omega Heron]
@OmegaHeron
Nov 13 2014 23:35
As of 1449 the FBX imports respond correctly again for me. Someone else was reporting texture issues with FBX in world earlier - hopefully whatever it was is gone now.