These are chat archives for highfidelity/hifi

8th
Dec 2014
David Rowe
@ctrlaltdavid
Dec 08 2014 00:18
ATL is probably optional, i.e., is OK that it's reporting it as missing.
Mircea Kitsune
@MirceaKitsune
Dec 08 2014 19:11
Hey. Does the walk script currently support walking on meshes? I noticed that avatars only collide with block voxels, but not with models so far.
Joe Large [Omega Heron]
@OmegaHeron
Dec 08 2014 19:12
only voxels and the domain "floor" as of now.
Mircea Kitsune
@MirceaKitsune
Dec 08 2014 19:13
Ok
Andrew Meadows
@AndrewMeadows
Dec 08 2014 19:28
more precisely: the interface only performs collisions and walk-state updates against voxels for the avatar. walk.js is a consumer of the walk-specific information that the interface provides. When the interface performs better collisions against other things then walk.js should benefit without need to update the script itself.
Joe Large [Omega Heron]
@OmegaHeron
Dec 08 2014 19:31
Is there an issue with transparency values on mesh entities? I'm ripping my hair out trying to get something other than binary transparency, on/off. ;) What I see is a texture where the baked image is almost opaque vs clear, but in HF it's simply clear.