These are chat archives for highfidelity/hifi

30th
Dec 2014
morrisford
@morrisford
Dec 30 2014 00:06
@PhilipRosedale I was figuring out how to build a little bit on a server that I had just set up and I had a bit of stuff put together. I then went around to some other domains and in alpha, I think it was, I saw something off in the distance so I wandered over to look. When I eventually got back to my server all my stuff was gone. I thought I had screwed it up and went back to try to find out what I did wrong. Eventually, I discovered that my avatar was waaay away from the things I was building. I eventually figured out how to find the things I had built but for a while I was really lost. I realize being lost is part of this kind of process but it would be nice to have my avatar come back to where it left.
Joe Large [Omega Heron]
@OmegaHeron
Dec 30 2014 00:09
@PhilipRosedale - Confirmed the crash I saw earlier was due to switching system language while having an English only device driver present for a very obscure custom sound device. There may yet be internationalization issues with string to floats on windows, but I did not find one. No more reports while orbiting Pluto due to flu medication. Sorry. It's not a HiFi issue in my specific case.
Philip Rosedale
@PhilipRosedale
Dec 30 2014 00:33
@morrisford You were using editEntities, yes? That's a bug we need to fix... being away from your avatar should not change what is being loaded... but I know why that is. Will discuss with team.
morrisford
@morrisford
Dec 30 2014 00:42
@OmegaHeron You a ham? Me too. KC1BAA.
Alex Tharp
@toastercup
Dec 30 2014 00:42

Hey buddies! I'm still dealing with the same Cmake error from a couple weeks back - running latest (Cmake 3.1) on Arch Linux. I've run Cmake with --trace which produces this output:
https://gist.github.com/toastercup/b3c6f14f0c6fc2f9b0a5#file-gistfile1-txt-L847

Any thoughts on a possible cause? How might I debug the LINK_HIFI_LIBRARIES to discover where it's tripping up cmake?

@morrisford @OmegaHeron Me three! KK4IWP
Andrew Meadows
@AndrewMeadows
Dec 30 2014 00:43
@toastercup, the hifi project now requires Qt-5.3.2
there are some experimental packages that provide Qt-5.3.2 or higher for ubuntu based distros (which is what I use) however I found it easier to just use the Qt installer script and to install into my home dir (that script was failing when I tried to perform a system install)
Alex Tharp
@toastercup
Dec 30 2014 00:45
@AndrewMeadows I currently have Qt-5.4.0 installed...
So it won't support anything higher than 5.3.2?
Alex Tharp
@toastercup
Dec 30 2014 01:09
Humbug.. downgraded to 5.3.2 and still tripping up. Will take a break and mull it over I suppose!
Andrew Meadows
@AndrewMeadows
Dec 30 2014 01:55
sorry, I didn't see that question. I'd expect it to work for Qt-5.4.0
Juan Andrés
@juandiana
Dec 30 2014 02:07
@toastercup I've been having exactly the same error on Mac OS X (talked about it here about 2-3 days ago). I'm using the modified Qt provided by the brew formula highfidelity/formulas/qt5, but also tried Qt 5.4.0.
Joe Large [Omega Heron]
@OmegaHeron
Dec 30 2014 02:30
@toastercup looked at you cmake error file - that's a classic clash of having QT 4.x and QT 5.x installed - you have to do some gymnastics to work around that, if, indeed that's the problem.
though I know zilch about Arch Linux so I could be totally wrong there - it's been one of those kinda days. :)
CrackerHax
@CrackerHax
Dec 30 2014 08:16
new build?
CrackerHax
@CrackerHax
Dec 30 2014 08:23
Anybody good with faceshift? I exported my faceshift mesh as a model, made the fst file and made sure "network" was checked and all I am getting is head movements, no facial expressions.
it works fine in faceshift just not in hifi
Judas
@judasshuffle
Dec 30 2014 09:28
IS FACESHIFT SELECTED IN HIFI?
scuze caps
CrackerHax
@CrackerHax
Dec 30 2014 09:32
yes it is... the head rotation works, just none of the face
Judas
@judasshuffle
Dec 30 2014 09:34
did u export it as a fbx ascii?
CrackerHax
@CrackerHax
Dec 30 2014 09:35
yeah fbx with a fst file
Judas
@judasshuffle
Dec 30 2014 09:36
theres binary fbx files and ascii ones i think it needs to be an ascii
CrackerHax
@CrackerHax
Dec 30 2014 09:37
as far as i know there is no such thing.
oh ok its an export option
CrackerHax
@CrackerHax
Dec 30 2014 09:44
nope that didnt do anything
i know the blend shapes are right because its an exported faceshift mesh and rig, tested it
Thijs Wenker
@thoys
Dec 30 2014 17:44
Is it right that interface offers me to download and install build 2670 and https://highfidelity.io/download/ only shows up to 2669? (for windows)
Jason Hawks
@nbq
Dec 30 2014 17:44
could check jenkins and see last build compiled
Thijs Wenker
@thoys
Dec 30 2014 17:46
ah I see, mac is still building for 9 hours and counting
so the parent job didn't finish yet
Jason Hawks
@nbq
Dec 30 2014 17:47
BUILD_TAG jenkins-hifi-interface-win-1670 - yeah this would show me 70 is probably correct
and yep
Thijs Wenker
@thoys
Dec 30 2014 17:47
pretty long for a build
Jason Hawks
@nbq
Dec 30 2014 17:58
Yeah I see it got locked up on one specific part at 25% of the mac build
Joe Large [Omega Heron]
@OmegaHeron
Dec 30 2014 17:59
Seems MacJenkins is throwing Java exception errors on builds (via the console output)
Jason Hawks
@nbq
Dec 30 2014 18:02
Ahh ok: FATAL: hudson.remoting.ChannelClosedException: channel is already closed - seems the slave and the master lost comms with each other
Joe Large [Omega Heron]
@OmegaHeron
Dec 30 2014 18:02
yups
Leonardo Murillo
@murillodigital
Dec 30 2014 18:45
yeah just kicked the slave
@OmegaHeron @nbq
Thijs Wenker
@thoys
Dec 30 2014 18:46
cool
Leonardo Murillo
@murillodigital
Dec 30 2014 18:46
should be good now
Joe Large [Omega Heron]
@OmegaHeron
Dec 30 2014 18:46
@murillodigital lol
Jason Hawks
@nbq
Dec 30 2014 18:46
lol thanks! I knew you would get around to it
Leonardo Murillo
@murillodigital
Dec 30 2014 18:46
that was so poliitcally incorrect
lol
Thijs Wenker
@thoys
Dec 30 2014 18:46
yeh
Jason Hawks
@nbq
Dec 30 2014 18:46
oh crap, I didnt think of it like that lol
Joe Large [Omega Heron]
@OmegaHeron
Dec 30 2014 18:46
I've been in SL too long, that was perfectly normal sounding.
Jason Hawks
@nbq
Dec 30 2014 18:46
sadly… me too
Thijs Wenker
@thoys
Dec 30 2014 18:47
hey @murillodigital , do you have any idea how I can debug my crashes better?
still stuck on the same point
Joe Large [Omega Heron]
@OmegaHeron
Dec 30 2014 18:47
now I have a picture of a mac mini with a studded collar on. I really should re-eval my years in VR space.
Leonardo Murillo
@murillodigital
Dec 30 2014 18:48
@thoys debugging on windows is a struggle for me as well, particularly since thats not the OS i usually use so its always a hassle and im admittedly quite inexpert
let me talk to @samcake he is a regular windows user
Jason Hawks
@nbq
Dec 30 2014 18:48
Ok, I cant say I went THAT far with my thought, I just have seen any and everything in SL, but dressing up a server in… BDSM attire…. that one…. yeah
Leonardo Murillo
@murillodigital
Dec 30 2014 18:48
and may be able to shed some debugging light
Thijs Wenker
@thoys
Dec 30 2014 18:49
He could remotely take over if that helps
Joe Large [Omega Heron]
@OmegaHeron
Dec 30 2014 18:49
lol - I've seen it somewhere - some sim I ran screaming from never to see again.
Jason Hawks
@nbq
Dec 30 2014 18:55
I for one love Sysinternals as they provide most anything you need for debugging outside of actual using expensive software, but some tools you can look into are on this page: http://technet.microsoft.com/en-us/sysinternals/bb545021.aspx like sysmon and to be honest, I wonder if this would work on newer systems still: (debugview) http://technet.microsoft.com/en-us/sysinternals/bb896647
If you want some pretty comprehensive info you have http://www.windbg.org
Thijs Wenker
@thoys
Dec 30 2014 19:00
that last one is for .net
thanks for the links @nbq
Jason Hawks
@nbq
Dec 30 2014 19:00
True, but debugging techniques generally use the same software, its methodology of tracking and tracing
WinDbg is going to help you .net or c++ etc
This may help you further if you wish to process the mass amounts of info: http://msdn.microsoft.com/en-us/library/windows/hardware/ff551063(v=vs.85).aspx Debugging Tools for Windows (WinDbg, KD, CDB, NTSD)
Joe Large [Omega Heron]
@OmegaHeron
Dec 30 2014 20:38
@AndrewMeadows - which version of BulletSim do you intend to build against when that time comes?
Joe Large [Omega Heron]
@OmegaHeron
Dec 30 2014 20:53
disregard, I figured it out.
Andrew Meadows
@AndrewMeadows
Dec 30 2014 21:22
@omegaHeron, we'll be using Bullet-2.82 to start and we'll consider moving to Bullet-3 later.
Joe Large [Omega Heron]
@OmegaHeron
Dec 30 2014 21:23
@AndrewMeadows tyvm, prepping my linux stuff to use it.
Andrew Meadows
@AndrewMeadows
Dec 30 2014 21:24
I'm going to try to keep the surface area between Bullet and the rest of the code limited to our "physics" lib, so hopefully it won't be too painful to attempt the upgrade.
Joe Large [Omega Heron]
@OmegaHeron
Dec 30 2014 21:25
should be pretty easy - just needed to be sure which to link against
CrackerHax
@CrackerHax
Dec 30 2014 21:53
dont forget bouncy boobs