These are chat archives for highfidelity/hifi

27th
Jan 2015
Joe Large [Omega Heron]
@OmegaHeron
Jan 27 2015 21:48
Build 1821 Windows - almost all of my mesh entities fail to rez. Checking stack for any updates, but mac stack is on newest available.
ok - all my mesh entities that have textures!
Jason Hawks
@nbq
Jan 27 2015 21:51
new package process for osx, .dmg now for interface, wow nice
gonna check too for ya @OmegaHeron
Thijs Wenker
@thoys
Jan 27 2015 21:51
@OmegaHeron I can't see my avatar either
Joe Large [Omega Heron]
@OmegaHeron
Jan 27 2015 21:51
@thoys - it's not rezzing any mesh with textures attached
Jason Hawks
@nbq
Jan 27 2015 21:52
You two are correct, interesting
Thijs Wenker
@thoys
Jan 27 2015 21:53
@huffman ^
Joe Large [Omega Heron]
@OmegaHeron
Jan 27 2015 21:53
I pinged @huffman on it since I think he's been working on texture issues
Jason Hawks
@nbq
Jan 27 2015 21:53
I see flickering trees lol, oh and I am updating the bash installer for CentOS to build 2.82 of BulletSim, also will replace existing compiles of 2.83
Ryan Huffman
@huffman
Jan 27 2015 21:53
@OmegaHeron Anything in yours logs?
Joe Large [Omega Heron]
@OmegaHeron
Jan 27 2015 21:54
checking - one moment @huffman
Thijs Wenker
@thoys
Jan 27 2015 21:54
[WARNING] [01/27 22:50:36] QMetaObject::invokeMethod: No such method NetworkText
ure::setImage(const QImage&,bool,const QColor&)
Candidates are:
Ryan Huffman
@huffman
Jan 27 2015 21:54
Ah
Joe Large [Omega Heron]
@OmegaHeron
Jan 27 2015 21:54
yup
Thijs Wenker
@thoys
Jan 27 2015 21:54
you invoke the setImage method with too less args
Ryan Huffman
@huffman
Jan 27 2015 21:54
Ok
Thijs Wenker
@thoys
Jan 27 2015 21:54
should be a quick fix
Ryan Huffman
@huffman
Jan 27 2015 21:54
I'll fix that
Joe Large [Omega Heron]
@OmegaHeron
Jan 27 2015 21:54
at least I'm not crashing now lol
Jason Hawks
@nbq
Jan 27 2015 21:54
I have a bunch of this [DEBUG] [01/27 16:53:20] Dropping some silent samples to prevent ring buffer overflow [DEBUG] [01/27 16:53:34] Dropping some silent samples to prevent ring buffer overflow [DEBUG] [01/27 16:53:34] Dropping some silent samples to prevent ring buffer overflow [DEBUG] [01/27 16:53:34] Dropping some silent samples to prevent ring buffer overflow [DEBUG] [01/27 16:53:34] Dropping some silent samples to prevent ring buffer overflow [DEBUG] [01/27 16:53:34] Dropping some silent samples to prevent ring buffer overflow
Thijs Wenker
@thoys
Jan 27 2015 21:55
@huffman be sure to mark it as [URGENT] :P
Joe Large [Omega Heron]
@OmegaHeron
Jan 27 2015 21:55
that's been around a while @nbq - it's a, IMHO, overly aggressive debug message for muted mics.
Jason Hawks
@nbq
Jan 27 2015 21:56
weird, well its all I see, yet nothing shows for me
Joe Large [Omega Heron]
@OmegaHeron
Jan 27 2015 21:56
they got the error see ^^
Jason Hawks
@nbq
Jan 27 2015 21:56
Oh I know YOU got the error and he can fix it, I mean I didnt get that error
which I found odd and wondered why I didnt
Joe Large [Omega Heron]
@OmegaHeron
Jan 27 2015 21:57
I didn't Thoys did ;)
Jason Hawks
@nbq
Jan 27 2015 21:57
oh ok
Thijs Wenker
@thoys
Jan 27 2015 21:57
bleeding edge
good alpha testing guys! hahaha
Joe Large [Omega Heron]
@OmegaHeron
Jan 27 2015 21:58
It's nice having a crash free experience for a bit though. At least it's not my precious over-complex trees leading to crash as they show ;)
Jason Hawks
@nbq
Jan 27 2015 21:58
LOL Well, we tried :panda_face:
Joe Large [Omega Heron]
@OmegaHeron
Jan 27 2015 21:59
err - no... strike crash free. I just crashed while rotating AV in an empty domain.
meh. back to other things for a bit.
Jason Hawks
@nbq
Jan 27 2015 21:59
I am very happy with the new osx package method though
like a normal app
Ryan Huffman
@huffman
Jan 27 2015 22:01
Ok, fix is merged
Thanks for the quick report
Binaries should be available soon
Thijs Wenker
@thoys
Jan 27 2015 22:03
ty
Ryan Huffman
@huffman
Jan 27 2015 22:10
No problem thanks for the ping :)
Fix is in the latest binary for those who were waiting for it
Jason Hawks
@nbq
Jan 27 2015 22:23
You do work quick @huffman, thanks! Also thanks for finding the problem @thoys!