These are chat archives for highfidelity/hifi

24th
Feb 2015
Andrew Meadows
@AndrewMeadows
Feb 24 2015 00:03
that is what I would expect (however I haven't looked at the face animation coefficient system in any detail)
Clément Brisset
@Atlante45
Feb 24 2015 00:07
@ctrlaltdavid This is what the definition of a blendshape is AFAIK since it is an interpolation. But the math still kinda works if you don’t get too far. I have noticed that dde goes between -0.2 and 1.0 if this is why you were asking.
David Rowe
@ctrlaltdavid
Feb 24 2015 00:09
Yes, that is why I'm asking : ) ... At least one DDE coefficient goes up to 1.5.
Andrew Meadows
@AndrewMeadows
Feb 24 2015 00:17
I would expect animation coefficients > 1.0 to work ok... but they might cause non-realistic looking faces (might wander into uncanny valley)
Clément Brisset
@Atlante45
Feb 24 2015 00:18
Yes, it will exagerate the facial expression.
Bradley Austin Davis
@jherico
Feb 24 2015 20:17
heh... Unreal 4.7 just announced that as a feature (animation coefficients < 0.0 or > 1.0)