These are chat archives for highfidelity/hifi

18th
May 2017
Seth Alves
@sethalves
May 18 2017 03:09
@MrRoboman you're not the first to complain of that. There's probably a constant in handControllerGrab.js that controls this.
Philip Rosedale
@PhilipRosedale
May 18 2017 13:20
@amvmoody I'm not sure how the various UI elements work. But yes, I want some sort of a list of prior choices that we can choose from.
Rob Kayson
@MrRoboman
May 18 2017 18:49
Thanks @sethalves . Another quick question. I'm trying to parent a dart to the entity that it collides with so that it sticks. I want to keep the entity dynamic so that you can far grab, near grab, throw again. However, if I keep it dynamic when parented its position changes to about 200 meters away. Sometimes it stays there sometimes it blinks back and forth to the two positions. If I make it static, it seems to solve the problem, but then grabbing and rethrowing becomes an issue. Any wisdom on this would be greatly appreciated.
Rob Kayson
@MrRoboman
May 18 2017 18:55
I just tested with a sphere. Created the sphere, intersected it with the ground, made dynamic, set parentID to the ground's id. Position changed! After a second or two. It's not a problem making it static when it collides, but changing it back to dynamic upon grab is tricky.