These are chat archives for highfidelity/hifi
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I am trying to figure out a bit more on getProceduralColors, shouldn't returned 0.0-1.0 float be the emit override any lighting on the entity with the shader?
I don't seem to be able to produce a situation where a shader is fully bright (as if a lightsource), and ignoring its environment, but it is always affected by the lighting around it.