These are chat archives for highfidelity/hifi

3rd
Oct 2017
Jeff Moyes
@jmo7
Oct 03 2017 17:49
All, Entities.collisionWithEntity only works when two entities collide right? (not with an Avatar colliding with an entity) Or does an Avatar have a degree of entity-ness so that it world work with it (I've tried it and it hasn't been working but I just wanted to double check).
If it doesn't, what's the best method for determining when an part of an avatar collides with an entity (I know there is Entities.enterEntity but this is based off of an avatars center entering the entity, not feet or hands, or....). Or do I just have to manually calculate where an avatar is at any given moment and do the collision testing myself?
Matti Lahtinen
@Menithal
Oct 03 2017 18:58
Yep, only takes account collisions between entities
Matti Lahtinen
@Menithal
Oct 03 2017 19:47
Been trying to figure out how to coax the AvatarMixer to throw me any debug message, feels like its not giving me anything i throw at it via cDebug and cqDebug / Info
Anyone have any clue how I can get info from it?
Clément Brisset
@Atlante45
Oct 03 2017 19:58
Just realized I accidentally closed my Gitter tab without realizing a few days ago :scream:
@sachinmahapure What kind of debug are you looking to do? Stepping through the code or just looking at the source?
When you install Qt, you can choose to install the sources with it.
If you build for debug, you should be able to see the symbols and step through the Qt code
@Menithal how are you running the AM?
Matti Lahtinen
@Menithal
Oct 03 2017 20:01
@Atlante45 Running it after built as an binary
via command line and -n 6
Clément Brisset
@Atlante45
Oct 03 2017 20:02
Windows?
Matti Lahtinen
@Menithal
Oct 03 2017 20:02
Yes.
It seems like I had clean and rebuild to see changes urgh.
Need to figure out a process to make it quicker
Clément Brisset
@Atlante45
Oct 03 2017 20:04
Interface is probably your startup project, so unless you do build solution, it'll only build interface.
Matti Lahtinen
@Menithal
Oct 03 2017 20:06
Oh
that explains it
will have to check it out further tommorrow, now off to bed
thanks!
Clément Brisset
@Atlante45
Oct 03 2017 20:07
:thumbsup: