These are chat archives for highfidelity/hifi

Jan 2018
Daniela Fontes
Jan 03 2018 01:37

Hello there. I'm trying to create an Entity that collides with avatars and other entities and I wanted to capture the collision event (in order to delete that entity, and spawn some effects on location). Since the collisionWithEntity doesn't seem to work with avatars out of the box. I've added a travel-oriented action and a collision mask of 2 (BULLET_COLLISION_GROUP_DYNAMIC), but it seems that it requires a rigid body.

Does this sound like the way to go?
Are there any instructions on adding rigid bodies?