These are chat archives for ikkentim/SampSharp

27th
Sep 2016
Tim Potze
@ikkentim
Sep 27 2016 08:03
This message was deleted
Tim Potze
@ikkentim
Sep 27 2016 08:18
Have you ever used slack? Do you think switching to slack would be a :+1: or :-1: ? personally, i like the client much better than the gitter one.
(and if anyone else pops into the chat, please share your opinion)
Florian van Dillen
@fvandillen
Sep 27 2016 13:49
I have used slack and was fine with it
Just got home
Have until a quarter to six
Florian van Dillen
@fvandillen
Sep 27 2016 14:27
Okay, I am officially a fan of unit testing :) http://prntscr.com/cmz3nu
Tim Potze
@ikkentim
Sep 27 2016 14:55
When i get to writing my own game mode, i am going to try to develop it using TDD
SomeDevil
@SomeDevil
Sep 27 2016 15:00
Huh, best practice is not to use db connections in unit tests
Tim Potze
@ikkentim
Sep 27 2016 15:01
yea indeed, use a different data provider, but if you’re lazy the only solution is to use a different database/dataset
best is to have an abstraction layer between the datbase and business logic
Florian van Dillen
@fvandillen
Sep 27 2016 15:02
I have a seperate database for the unit tests now
SomeDevil
@SomeDevil
Sep 27 2016 15:03
I'm using 3 tier architecture
To separate everything
So I can easily test BL by using data access layer mocks
Florian van Dillen
@fvandillen
Sep 27 2016 15:05
At this point, my main focus would be to have the events working
So I can resume working on my gamemode :)
Tim Potze
@ikkentim
Sep 27 2016 17:55
wtfff
I hacked together some code to check the instancing types of every pool type
Both the TextLabel and the GangZone class don't even get registered -> they don't have a controller
How did I never notice this, lol!
SomeDevil
@SomeDevil
Sep 27 2016 19:33
nobody uses textlabel, streamer ftw :D :D
Tim Potze
@ikkentim
Sep 27 2016 20:07
ikr :P
i'm looking for mono soft debugger software for windows. I can't find none but the one in xamarin studio, and that installation moans about msbuild 13 missing