These are chat archives for ikkentim/SampSharp

14th
Oct 2016
SomeDevil
@SomeDevil
Oct 14 2016 07:39
blob
@Xalphox
Xalphox
@Xalphox
Oct 14 2016 13:05
this thing really does not like me then
do you have to recompile s# post last night's fix?
Tim Potze
@ikkentim
Oct 14 2016 13:06
nope
I don't yet get what doesn't work for you
Xalphox
@Xalphox
Oct 14 2016 13:07
You see how when SomeDevil hovers over the parameter it gives him a hint as to the value where breakpoints are running?
Tim Potze
@ikkentim
Oct 14 2016 13:07
But does it show the values for you in the locals window?
Xalphox
@Xalphox
Oct 14 2016 13:07
I don't get that - if I look in the Locals window, I can see the value (sometimes I have to enable and disable hex values though)
yup
Which suggests it's a configuration error on my part
Tim Potze
@ikkentim
Oct 14 2016 13:08
Then it's just a VS problem
ya
Xalphox
@Xalphox
Oct 14 2016 13:08
hrm
immediate probably isn't likely to work any time soon right?
Tim Potze
@ikkentim
Oct 14 2016 13:09
don't think so
Xalphox
@Xalphox
Oct 14 2016 13:10
I've been nagging you a lot so I sent you over some well deserved thank you beer money :P
Tim Potze
@ikkentim
Oct 14 2016 13:10
i can only implement things implemented in sdb : https://github.com/mono/sdb
Thanks :)
Xalphox
@Xalphox
Oct 14 2016 13:11
aha
Tim Potze
@ikkentim
Oct 14 2016 13:13
oh hmm maybe i can implement immediate, but might be hard to do
Xalphox
@Xalphox
Oct 14 2016 13:13
It would be seriously useful for debugging but I can understand if it's not a priority right now
Tim Potze
@ikkentim
Oct 14 2016 13:14
displaying locals/breakpoints is already a big step forward, way past pawns capabilities :P
Xalphox
@Xalphox
Oct 14 2016 13:14
agreed
definitely not underplaying the advantage, you've already saved me an hour or so's worth of Console.WriteLine on variables in different places to try work out what's causing errors :P
Also - in terms of expanding Vector2 - it might be worth looking at the Media3D PresentationCore stuff
Tim Potze
@ikkentim
Oct 14 2016 13:15
You mean implementing some mathematics functions?
Xalphox
@Xalphox
Oct 14 2016 13:15
Has a lot of stuff already baked in for stuff like translations, rotations, matrices, etc
yeah
I have a Vector3X class that has implicit casting between it, your Vector3 and Point3D
Tim Potze
@ikkentim
Oct 14 2016 13:16
yea I'll be taking monogame's source for example. I had some stuff in before, but being stupid i removed a lot. Will do before next release
I'll just implement that all
Xalphox
@Xalphox
Oct 14 2016 13:16
ah, that's coolo
Tim Potze
@ikkentim
Oct 14 2016 13:17
Prolly also Quaternion.cs , if i haven't already
and Vector4.cs for completeness sake
damn it need to get back to work. but s# is so interesting, huehue
ill just shut down gitter :) talk later
Xalphox
@Xalphox
Oct 14 2016 13:19
roger that
SomeDevil
@SomeDevil
Oct 14 2016 14:36
do you guys by any chance have IDs of some good looking benches? :D
Xalphox
@Xalphox
Oct 14 2016 18:44
afraid not
I'm playing with adding custom content to SA-MP atm