These are chat archives for ikkentim/SampSharp

28th
Oct 2016
Michael Kilpatrick
@NewbProgramming
Oct 28 2016 04:33
Hey guys
Michael Kilpatrick
@NewbProgramming
Oct 28 2016 16:15
When I e.Success = true for OnPlayerCommandText it still returns as false.
Michael Kilpatrick
@NewbProgramming
Oct 28 2016 16:20
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Trying to do like a ZCMD type command processor.
It works by printing the message to the client, but displays the command not found message in-game.
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Michael Kilpatrick
@NewbProgramming
Oct 28 2016 16:37
Did this and '/test' returned False and '/help' returned True, so it has to be a SampSharp error.
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Tim Potze
@ikkentim
Oct 28 2016 19:03
You know SampSharp already has an optimized, flawless command processor?
Michael Kilpatrick
@NewbProgramming
Oct 28 2016 19:17
:D Yeah
I just wanted to see if I could use System.Reflection to re-make ZCMD, but OnPlayerCommandText isn't working properly :+1:
Which is fine
I dont need to use the method.Invoke because the built command processor you made.
Just was pointing that out