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Tim Potze
@ikkentim
#185 thinks everything is broken
if I decrypted his messages right
Florian van Dillen
@fvandillen
lemme see
Tim Potze
@ikkentim
It's only the 6th cryptic issue he opened
Florian van Dillen
@fvandillen
I'm quite sure that if his coding abilities are anywhere near his level of english, that's the cause of his crash
Tim Potze
@ikkentim
yea
First question he asked was about c#, so ...
Florian van Dillen
@fvandillen
Disclaimer: I didn't know any C# when I started with SampSharp
Tim Potze
@ikkentim
And now he thinks sampsharp is causing a crash when you "taran gate in zona 51 where airport on vehicle model 495"
I never decrypted taran
Yea it's you in the last comment
Florian van Dillen
@fvandillen
if(taran.GetGates().Where(g => g.zona == '51' && g.Airport == true).FirstOrDefault().VehicleModel == 495) return CrashServer(true);
Only thing I could come up with :D
Tim Potze
@ikkentim
¯_(ツ)_/¯
¯\_(ツ)_/¯
gitter can't handle shruggies :(
Florian van Dillen
@fvandillen
lel
Tim Potze
@ikkentim
I still feel like moving to Slack
Slack is so much better
Florian van Dillen
@fvandillen
Love slack
Oh meant to ask you
Did you ever use log4net?
Tim Potze
@ikkentim
Maybe I'll just do it
not yet
Florian van Dillen
@fvandillen
Specifically: log4net with a slack appender?
Tim Potze
@ikkentim
planned to use it but never done it
Florian van Dillen
@fvandillen
I am using it (it's epic)
however, the slack appender doesn't work, doesn't send any messages to my channel
Which irritates me :smile:
Tim Potze
@ikkentim
I'm working on a big project, but ended up writing something custom there
Which does post to slack :)
(and other locations)
#logs and #emergency (for high priority messages)
Florian van Dillen
@fvandillen
Yup, I just need to hook slack into Log.Error
[21:44:17] INFO  trinityRPG.GameMode - ** trinityRPG build 6261 starting up..
[21:44:22] INFO  trinityRPG.Groups.Core - Loading groups..
[21:44:22] INFO  trinityRPG.Groups.Core - Loaded 1 groups.
[21:44:22] INFO  trinityRPG.World.DWATS - World clock started. It is now midnight (00:00).
[21:44:22] INFO  trinityRPG.Vehicles.VehicleController - Loading vehicles..
[21:44:22] INFO  trinityRPG.Vehicles.VehicleController - Loaded 0 vehicles.
[21:44:22] INFO  trinityRPG.GameMode - ** Startup complete!
[21:49:37] INFO  trinityRPG.Player - Loading account data for =AV=Marcel(0).
[21:49:37] INFO  trinityRPG.Accounts.LoginRegisterController - Player =AV=Marcel(0) connected from IP 82.217.212.242 with GPCI D8EEE8D9989D9C8F40EED09C5C0FDC4CD45CEE94
[21:49:38] INFO  trinityRPG.Accounts.LoginRegisterController -  - Account password: test
[21:49:38] INFO  trinityRPG.Accounts.LoginRegisterController - Successful authentication for =AV=Marcel(0).
[21:57:18] INFO  trinityRPG.Player - Saving account data for =AV=Marcel(0).
[21:57:18] INFO  trinityRPG.Accounts.LoginRegisterController - Logged-in player =AV=Marcel(0) disconnected. Saved data as ID 1.
[22:27:52] INFO  trinityRPG.Player - Loading account data for =AV=Marcel(0).
[22:27:52] INFO  trinityRPG.Accounts.LoginRegisterController - Player =AV=Marcel(0) connected from IP 82.217.212.242 with GPCI D8EEE8D9989D9C8F40EED09C5C0FDC4CD45CEE94
[22:27:54] INFO  trinityRPG.Accounts.LoginRegisterController -  - Account password: test
[22:27:54] INFO  trinityRPG.Accounts.LoginRegisterController - Successful authentication for =AV=Marcel(0).
[22:28:34] INFO  trinityRPG.Player - Loading account data for khm(1).
[22:28:34] INFO  trinityRPG.Accounts.LoginRegisterController - Player khm(1) connected from IP 41.225.195.165 with GPCI E9E9DDE88C995EAEA944F4CF0AC89989AF40EDDC
[22:35:01] INFO  trinityRPG.Player - Saving account data for khm(1).
[22:35:01] INFO  trinityRPG.Accounts.LoginRegisterController - Logged-in player khm(1) disconnected. Saved data as ID 2.
[22:35:06] INFO  trinityRPG.Player - Saving account data for =AV=Marcel(0).
[22:35:06] INFO  trinityRPG.Accounts.LoginRegisterController - Logged-in player =AV=Marcel(0) disconnected. Saved data as ID 1.
this is log4net in my gamemode
Tim Potze
@ikkentim
I think I'll move to Slack this evening or tomorrow, will tell ofc when I do
nice
Florian van Dillen
@fvandillen
love the class references
Always know what's up
Tim Potze
@ikkentim
Totally irrelated but awesome: terrain generation, whoop! https://puu.sh/uhEHU/5b61153c2e.jpg
I love my job, haha
Florian van Dillen
@fvandillen
That your coaster game?
Looks slick
Tim Potze
@ikkentim
yea the game I'm working on
but it's not mine :P
I did write the terrain generation tho
Florian van Dillen
@fvandillen
Nice man
Oleg
@5LICK
:)
I never decrypted taran - I think this is translates to - "bump into gate"