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Repo info
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  • Sep 13 11:33
    Zaeworks starred ikkentim/SampSharp
  • Aug 30 21:03
    Margen67 starred ikkentim/SampSharp
  • Jul 19 10:15
    SaSiNO97 commented #322
  • Jul 19 10:14
    ikkentim commented #322
  • Jul 19 09:55
    SaSiNO97 opened #322
  • Jun 19 15:06
    Zelyutin opened #321
  • Jun 19 14:42
    ikkentim closed #320
  • Jun 19 14:42
    ikkentim closed #308
  • Jun 19 14:39
    Zelyutin opened #320
  • Jun 19 11:49
    ikkentim closed #319
  • Jun 17 19:34
    Zelyutin synchronize #319
  • Jun 17 18:29
    jstylezzz commented #318
  • Jun 17 17:45
    ikkentim commented #318
  • Jun 17 17:43
    ikkentim closed #318
  • Jun 17 17:17
    ikkentim commented #318
  • Jun 14 14:22
    jstylezzz edited #318
  • Jun 12 20:07
    Zelyutin synchronize #319
  • Jun 12 17:14
    Zelyutin opened #319
Tim Potze
@ikkentim
¯\_(ツ)_/¯
gitter can't handle shruggies :(
Florian van Dillen
@fvandillen
lel
Tim Potze
@ikkentim
I still feel like moving to Slack
Slack is so much better
Florian van Dillen
@fvandillen
Love slack
Oh meant to ask you
Did you ever use log4net?
Tim Potze
@ikkentim
Maybe I'll just do it
not yet
Florian van Dillen
@fvandillen
Specifically: log4net with a slack appender?
Tim Potze
@ikkentim
planned to use it but never done it
Florian van Dillen
@fvandillen
I am using it (it's epic)
however, the slack appender doesn't work, doesn't send any messages to my channel
Which irritates me :smile:
Tim Potze
@ikkentim
I'm working on a big project, but ended up writing something custom there
Which does post to slack :)
(and other locations)
#logs and #emergency (for high priority messages)
Florian van Dillen
@fvandillen
Yup, I just need to hook slack into Log.Error
[21:44:17] INFO  trinityRPG.GameMode - ** trinityRPG build 6261 starting up..
[21:44:22] INFO  trinityRPG.Groups.Core - Loading groups..
[21:44:22] INFO  trinityRPG.Groups.Core - Loaded 1 groups.
[21:44:22] INFO  trinityRPG.World.DWATS - World clock started. It is now midnight (00:00).
[21:44:22] INFO  trinityRPG.Vehicles.VehicleController - Loading vehicles..
[21:44:22] INFO  trinityRPG.Vehicles.VehicleController - Loaded 0 vehicles.
[21:44:22] INFO  trinityRPG.GameMode - ** Startup complete!
[21:49:37] INFO  trinityRPG.Player - Loading account data for =AV=Marcel(0).
[21:49:37] INFO  trinityRPG.Accounts.LoginRegisterController - Player =AV=Marcel(0) connected from IP 82.217.212.242 with GPCI D8EEE8D9989D9C8F40EED09C5C0FDC4CD45CEE94
[21:49:38] INFO  trinityRPG.Accounts.LoginRegisterController -  - Account password: test
[21:49:38] INFO  trinityRPG.Accounts.LoginRegisterController - Successful authentication for =AV=Marcel(0).
[21:57:18] INFO  trinityRPG.Player - Saving account data for =AV=Marcel(0).
[21:57:18] INFO  trinityRPG.Accounts.LoginRegisterController - Logged-in player =AV=Marcel(0) disconnected. Saved data as ID 1.
[22:27:52] INFO  trinityRPG.Player - Loading account data for =AV=Marcel(0).
[22:27:52] INFO  trinityRPG.Accounts.LoginRegisterController - Player =AV=Marcel(0) connected from IP 82.217.212.242 with GPCI D8EEE8D9989D9C8F40EED09C5C0FDC4CD45CEE94
[22:27:54] INFO  trinityRPG.Accounts.LoginRegisterController -  - Account password: test
[22:27:54] INFO  trinityRPG.Accounts.LoginRegisterController - Successful authentication for =AV=Marcel(0).
[22:28:34] INFO  trinityRPG.Player - Loading account data for khm(1).
[22:28:34] INFO  trinityRPG.Accounts.LoginRegisterController - Player khm(1) connected from IP 41.225.195.165 with GPCI E9E9DDE88C995EAEA944F4CF0AC89989AF40EDDC
[22:35:01] INFO  trinityRPG.Player - Saving account data for khm(1).
[22:35:01] INFO  trinityRPG.Accounts.LoginRegisterController - Logged-in player khm(1) disconnected. Saved data as ID 2.
[22:35:06] INFO  trinityRPG.Player - Saving account data for =AV=Marcel(0).
[22:35:06] INFO  trinityRPG.Accounts.LoginRegisterController - Logged-in player =AV=Marcel(0) disconnected. Saved data as ID 1.
this is log4net in my gamemode
Tim Potze
@ikkentim
I think I'll move to Slack this evening or tomorrow, will tell ofc when I do
nice
Florian van Dillen
@fvandillen
love the class references
Always know what's up
Tim Potze
@ikkentim
Totally irrelated but awesome: terrain generation, whoop! https://puu.sh/uhEHU/5b61153c2e.jpg
I love my job, haha
Florian van Dillen
@fvandillen
That your coaster game?
Looks slick
Tim Potze
@ikkentim
yea the game I'm working on
but it's not mine :P
I did write the terrain generation tho
Florian van Dillen
@fvandillen
Nice man
Oleg
@5LICK
:)
I never decrypted taran - I think this is translates to - "bump into gate"
taran it is russian word
Tim Potze
@ikkentim
ah
ty
Tim Potze
@ikkentim
https://sampsharp.herokuapp.com/ << to join the SampSharp slack group
Will put it in the samp topic and repo readme later
Florian van Dillen
@fvandillen
Will join after the company lunch!
Michael Kilpatrick
@NewbProgramming
What's the difference between Slack, Discord, and Gitter?
Tim Potze
@ikkentim
Discord is made for gamers
Gitter for programming, but TBH the client is a little meh/crappy
Michael Kilpatrick
@NewbProgramming
They all accomplish the same thing though :P
SomeDevil
@SomeDevil
@ikkentim hey. will you update your package for visualstudio 2017? the one used for debugging
Tim Potze
@ikkentim
No, I'm working on getting everything ported into a separate process, so then you don't need the debugging tool anymore
SomeDevil
@SomeDevil
Alright. Regarding new mono version - starting from version 4.8 iirc there is no mono-2.0.dll file, any ideas how to run server using newest mono?
Tim Potze
@ikkentim
I don't know, sorry :s You can join our Slack, we've moved away from Gitter: https://sampsharp.herokuapp.com/