Sorry guys not going to be able to make it today for the teamspeak. Something came up, but I wil l try to state my preferences real quick. Exploration type game with a bespoke overworld like old SNES Zelda. Diablo style combat and loot. Maybe some collectible monster and survival elements. Third person faraway camera with low poly art style. <-- This will be more forgiving for animations and allow us to create a lot of different varieties of monsters and environments as opposed to creating much fewer pieces that look good from close up.