These are chat archives for jdubray/sam
view = f(model). putting it all together, i take the tweet to mean that
view = f(model)is a good way to think about navigation too, where navigation is part of
I think it is mainly related to the whole idea of having a view derived from the state
@riccardoferretti games can both be implemented both discrete or continuous, and often mix both. It always seems easier to reason about it in a discrete manner though (as in: 60 discrete steps per second). I would argue that continuous optimizations add complexity but are necessary because of the limitations of rendering engines and processing power on machines for high-end games.
I can definitely get behind your other comments though.