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  • May 18 10:39
    kekyo closed #15
  • May 18 10:39
    kekyo commented #15
  • May 18 10:29

    kekyo on 2.7.0

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  • May 18 10:29

    kekyo on master

    Updated self hosted package and… Updated headers. Added playground. and 4 more (compare)

  • May 18 10:27

    kekyo on devel

    Updated readme. (compare)

  • May 18 10:23

    kekyo on devel

    Updated self hosted versions. (compare)

  • May 18 10:21

    kekyo on devel

    Tested samples. (compare)

  • May 17 14:20

    kekyo on devel

    Added playground. (compare)

  • May 17 13:59

    kekyo on devel

    Updated self hosted package and… Updated headers. Added playground. (compare)

  • May 17 13:33

    kekyo on devel

    Merge branch 'devel' Updated readme. (compare)

  • Apr 25 14:17

    kekyo on master

    Updated readme. (compare)

  • Apr 25 04:03
  • Apr 20 07:08
    kekyo opened #15
  • Apr 20 06:51

    kekyo on 2.6.0

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  • Apr 20 06:51

    kekyo on master

    Improved clean build stability. Omitted netcoreapp2.0, 2.1 and … Updated self hosting. and 6 more (compare)

  • Apr 20 06:43

    kekyo on devel

    Added commit id to default rule. (compare)

  • Apr 20 06:38

    kekyo on devel

    Updated readme. (compare)

  • Apr 20 06:30

    kekyo on devel

    Bit changed banner format. (compare)

  • Apr 20 06:25

    kekyo on devel

    Omitted netcoreapp2.0, 2.1 and … Updated self hosting. Improved showing banner on curr… and 1 more (compare)

  • Apr 20 06:16

    kekyo on devel

    Merge branch 'devel' Added information for requiring… Added dev.to report link. and 1 more (compare)

Kouji Matsui
@kekyo
Shazamのしくみをちょっと理解してみる http://xiao-ming.digick.jp/mir/shazam/
Julia で Audio Fingerprinting を実装 - Shazam の仕組みを理解する https://matsueushi.github.io/posts/audiofingerprinting/
Kouji Matsui
@kekyo
Kouji Matsui
@kekyo
【連載】#1 twigl.app で始める GLSL クリエイティブコーディング! まずは GLSL の基本を理解しよう - WebGL 総本山 https://webgl.souhonzan.org/entry/?v=1708
Kouji Matsui
@kekyo

Crinkler is an executable file compressor (or rather, a compressing linker) for Windows for compressing small demoscene executables. As of 2020, it is the most widely used tool for compressing 1k/4k/8k intros.

https://github.com/runestubbe/Crinkler

Kouji Matsui
@kekyo
【4kb】Visual Studio 2017で小さいexeを作る【メガデモ】 - のたぐすブログ https://notargs.hateblo.jp/entry/minified_exe
Kouji Matsui
@kekyo
Electron & React & Redux & TypeScript アプリ作成ワークショップ https://qiita.com/EBIHARA_kenji/items/25e59f7132b96cb886f3
Kouji Matsui
@kekyo
最新版TypeScript+webpack 5の環境構築まとめ https://ics.media/entry/16329/
Kouji Matsui
@kekyo
Roche - Biochemical Pathways http://www.roche.com/pathways
Kouji Matsui
@kekyo
表示領域にピタッと移動!CSSでスクロールスナップを実装しよう https://www.webcreatorbox.com/tech/scroll-snap
Kouji Matsui
@kekyo
UbuntuにSwiftをインストールするには https://zenn.dev/seshat/articles/3151c5643785dd
Kouji Matsui
@kekyo
とりあえずこれだけ。flexの超基本レイアウト https://mihune-web.com/website/html-css/flex_for_beginner/
Kouji Matsui
@kekyo
Simple, partial type-inference for System F based on type-containment http://gallium.inria.fr/~remy/work/fml/fml-icfp.pdf
Partial Polymorphic Type Inference and Higher-Order Unification https://www.cs.cmu.edu/~fp/papers/lfp88.pdf
Kouji Matsui
@kekyo
Language Server Protocol に対応したミニ言語処理系を作る https://zenn.dev/takl/books/0fe11c6e177223
Kouji Matsui
@kekyo
Pandoc で github 風 CSS を使った standalone な html を生成 https://qiita.com/griffin_stewie/items/95026360fdfca1bd8e33
Kouji Matsui
@kekyo
Kouji Matsui
@kekyo
Kouji Matsui
@kekyo
Simon Peyton Jones how GHC type inference engine actually works - TYPE INFERENCE AS CONSTRAINT SOLVING https://youtu.be/x3evzO8O9e8
Kouji Matsui
@kekyo
How to Set Property Value using Reflection on a Value Type https://codinghelmet.com/articles/value-type-property-setting
Kouji Matsui
@kekyo
Mastodon API を使ってみる https://www.antun.net/tips/api/mastodon.html
Kouji Matsui
@kekyo
Math.NETで移動・拡大・回転の行列の合成を扱う https://rimever.hatenablog.com/entry/2021/01/20/000000
Kouji Matsui
@kekyo
アプリケーションでカメラデバイスを扱う方法 https://manual.atmark-techno.com/armadillo-810/armadillo-810_product_manual_ja-1.3.0/ch14.html
Kouji Matsui
@kekyo
Kouji Matsui
@kekyo
DirectShowのビデオキャプチャプログラミング https://hk.interaction-lab.org/firewire/directshow.html
Kouji Matsui
@kekyo
Kouji Matsui
@kekyo
Kouji Matsui
@kekyo
フレームレートの扱いについて(ffmpeg、DirectShow、ビデオキャプチャ) http://amalabo.blog35.fc2.com/blog-entry-222.html
Kouji Matsui
@kekyo
Adafruit VS1053 MP3/AAC/Ogg/MIDI/WAV Codec Breakout Tutorial https://learn.adafruit.com/adafruit-vs1053-mp3-aac-ogg-midi-wav-play-and-record-codec-tutorial
Kouji Matsui
@kekyo
Linux UVC driver and tools http://www.ideasonboard.org/uvc/
Kouji Matsui
@kekyo
Kouji Matsui
@kekyo
Media Foundation and DirectShow Media Types https://gix.github.io/media-types/
Kouji Matsui
@kekyo
Why Shutdown? - AppGet appget/appget#70
Kouji Matsui
@kekyo
Using Android Native Camera API (CPU & GPU Processing) https://www.sisik.eu/blog/android/ndk/camera
Kouji Matsui
@kekyo
UbuntuでBaGetを用いてNuGetサーバを構築する - 気まま研究所ブログ https://aonasuzutsuki.hatenablog.jp/entry/2021/02/18/181242
Kouji Matsui
@kekyo
Kouji Matsui
@kekyo
100x100 nixie matrix display (GIP-10000) https://youtu.be/XsFuLEjRVlE