These are chat archives for kgranch/cs413_final

30th
Apr 2015
cherreline
@cherreline
Apr 30 2015 00:06
yeah. sethealthbar adds the healthbar as a child of gamedriver, which is under the game layer where the tilemap is drawn
cherreline
@cherreline
Apr 30 2015 00:20
I've been trying to get it to add it as a child to game, but it gives null errors
kgranch
@kgranch
Apr 30 2015 00:28
So, there's already this in Character.hx:
gameDriver.addChild(tHealthbar);
gameDriver.addChild(healthBar);
I think the problem is that it's loaded before the tilemap.
Waylon Dixon
@wjs4
Apr 30 2015 01:24
yes, the health bar get loaded when the hero is created/added. Make sure the hero is added after the tilemap so it is on top of that
i can look into moving where the healthbar is loaded if need be
Waylon Dixon
@wjs4
Apr 30 2015 02:03
now the question is, how do we load the bots on the tilemap and keep them aligned with the it
Waylon Dixon
@wjs4
Apr 30 2015 05:45
added a couple new bg and changed name of game to Spacey Maze
kgranch
@kgranch
Apr 30 2015 05:46
That's better.
Waylon Dixon
@wjs4
Apr 30 2015 06:09
need to change the direction map goes when tilting. should be inversed directions for both "left to right" and "up to down"
Waylon Dixon
@wjs4
Apr 30 2015 06:17
can we make the maps smaller. that is, make the rooms a tad smaller. can there be hallways?
kgranch
@kgranch
Apr 30 2015 07:18
Agh.
The music is broken now.
Because the music refuses to stop.
It should restart after a while.
Something tells me that some child classes aren't being deleted.
Waylon Dixon
@wjs4
Apr 30 2015 07:19
dunno...
Waylon Dixon
@wjs4
Apr 30 2015 16:54
anyone one want to take on the fixing the collisions with the inner walls? Unless our hero is a mutant and can materialize through walls :)
kgranch
@kgranch
Apr 30 2015 23:03
Does anyone know how the player moves?
Looked at the code, but there's next to no comments regarding this
nvm
*Never mind.
Where are you guys atm?