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Repo info
Activity
    cherreline
    @cherreline
    (the accelerations can be either positive or negative, depending on which direction the phone is tilted)
    kgranch
    @kgranch
    So.
    while ((aX >= -80) and (aX <= 80)){
    aX = evt.accelerationX * 100;
    if (aX > 80){
    aX = 80;
    }
    else if (aX < -80){
    aX = 80;
    }
    }
    cherreline
    @cherreline
    yeah, like that. though the while loop may be uneccesarry
    i think it might cause some laggy behavior
    kgranch
    @kgranch
    Nope.
    You do have to have the while loop.
    cherreline
    @cherreline
    ok
    it looks like i was overly optimistic about fixing collisions. my new fix causes random teleports around the map =(
    kgranch
    @kgranch
    Still going too fast.
    cherreline
    @cherreline
    it doesn't appear to be a speed thing, it happens when I go slow, too
    kgranch
    @kgranch
    Oh.
    I meant to say that the controls are still a little too fast.
    cherreline
    @cherreline
    ah
    are you testing on a computer, or on a phone? the acceleration fix you made will only apply to a phone. running on a computer uses a different acceleration method
    sorry i didn't mention that before, i forgot about it
    kgranch
    @kgranch
    On a computer.
    cherreline
    @cherreline
    since computers don't have accelerometers, accelration is dependent on keyboard events
    you'll have to edit keyDownHandler
    kgranch
    @kgranch
    OK.
    I've submitted my stuff to GH.
    I'll be going to bed now.
    Want to have some sleep before presenting.
    cherreline
    @cherreline
    ok,
    cherreline
    @cherreline
    i've got a program working that'll let us demo the android version on the projectors
    Waylon Dixon
    @wjs4
    coooool!!!
    i updated the bots: good bot image changed
    bots are animated as well
    Justin Liddicoat
    @jsl98
    fun fact the hero can get stuck on corners and move between blocks, also going to resize him to .3 scale to make fitting through gaps a bit easier
    kgranch
    @kgranch
    Ah.
    Justin just removed the sound effects.
    Thing is I haven't yet inserted those into the game.
    Justin Liddicoat
    @jsl98
    i just removed the enqueue since they aren't used right now
    Waylon Dixon
    @wjs4
    i updated the rules screen to include images of the good and bad bots, as well as modified the wording
    k, that is all i can do. i have class until our presentation....
    Justin Liddicoat
    @jsl98
    do we ever use makeMoveLeft() and makeMoveRight()
    kgranch
    @kgranch
    I don't think so.
    Waylon Dixon
    @wjs4
    i wanted to have the used when the hero moves left or right. but it has not been installed
    Justin Liddicoat
    @jsl98
    alright, I'm going to try and get those working
    kgranch
    @kgranch
    Got the sound effects working.
    Haven't added one for colliding against the walls yet,
    as the player still has some collision issues.
    cherreline
    @cherreline
    Collision on android version is mostly ok, its much better than the computer version
    kgranch
    @kgranch
    Yeah.
    Many of the collision fixes are not yet working on the PC.
    cherreline
    @cherreline
    Sorry about that, I was focusing on getting the android collision working first
    Justin Liddicoat
    @jsl98
    that's fine since we need to deploy on google play
    Waylon Dixon
    @wjs4
    i made the hero transition into main screen
    kgranch
    @kgranch
    Got the game up on CEFNS.
    Now to get to class.