+1 from me 1. Use Julia as a scripting language for Vulkan to have a nice interface to the memory and command buffers, while still relying on C/C++ GLSL kernels to produce SPIR-V executables.
Simon
@SimonDanisch
we're working on it :) the api is mostly wrapped. I only have a hd 4400 so far, so it's a bit difficult to test the more advanced features