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  • 01:52

    theelk801 on master

    Fix Mudbutton Clanger (#6810) … (compare)

  • 01:52
    theelk801 closed #6810
  • 01:52
    theelk801 commented #6810
  • 01:51
    Grath commented #6810
  • 01:50
    Grath synchronize #6810
  • 01:48
    theelk801 commented #6810
  • 01:46
    Grath commented #6810
  • 01:46
    Grath synchronize #6810
  • 01:45
    theelk801 commented #6810
  • 01:42
    Grath opened #6810
  • Jul 08 23:39

    dependabot[bot] on maven

    (compare)

  • Jul 08 23:38

    JayDi85 on master

    Bump build-helper-maven-plugin … Merge pull request #6795 from m… (compare)

  • Jul 08 23:38
    JayDi85 closed #6795
  • Jul 08 23:23
    ZeldaZach commented #6808
  • Jul 08 23:09

    JayDi85 on master

    Optimized sql for deck editor Merge remote-tracking branch 'o… (compare)

  • Jul 08 22:44

    JayDi85 on master

    Implement Circling Vultures fro… Make Circling Vulture discard e… newline at eof and 1 more (compare)

  • Jul 08 22:44
    JayDi85 closed #6756
  • Jul 08 22:38

    JayDi85 on master

    Tokens improves: * [M21] added… (compare)

  • Jul 08 22:29
    arcox review_requested #6756
  • Jul 08 22:29
    arcox commented #6756
Fenhl
@fenhl
just a few cards from Aenyr
I can probably make some use of the implementation of the “resonance” keyword though, since Aenyr is one of the 15 sets in ECH
Oleg Agafonov
@JayDi85
is it work with current xmage version?
Fenhl
@fenhl
we'll see, I'm testing that now
Fenhl
@fenhl
the build script doesn't seem to be working on Windows
Fenhl
@fenhl
on macOS, it complains about missing dependencies
[error] Error downloading org.mage:mage:1.4.15
[error]   Not found
[error]   Not found
[error]   not found: /Users/fenhl/.ivy2/local/org.mage/mage/1.4.15/ivys/ivy.xml
[error]   not found: https://repo1.maven.org/maven2/org/mage/mage/1.4.15/mage-1.4.15.pom
[error]   not found: /Users/fenhl/.m2/repository/org/mage/mage/1.4.15/mage-1.4.15.pom
¯\_(ツ)_/¯
so it would be nice if XMage had an example extension
Evan Kranzler
@theelk801
wow that error with Syr Konrad made me feel like an idiot
Evan Kranzler
@theelk801
@JayDi85 can we do an update soon? ELD is done with most of the bugs fixed, and adventures are gonna take a while
Zach H
@ZeldaZach
Yall are super quick
Evan Kranzler
@theelk801
if you say so
Zach H
@ZeldaZach
I’m honestly impressed
Oleg Agafonov
@JayDi85
@theelk801 ok, i'll make release today on next 12 hours.
Evan Kranzler
@theelk801
@JayDi85 hey, we have an issue with the ELD card art
basically, scryfall is having all the regular and special version of ELD cards be under the ELD name and they're dropping the CELD name
but if you put them all into the same set file you end up with an issue due to single cards showing up more than once but the art shouldn't be "various" since people will want to use one or another
Zach H
@ZeldaZach
Can do what you do with Strip mine like things
Evan Kranzler
@theelk801
so as far as I know those cards pick a random art to use
but I'm not actually sure since I don't eat the dog food
Oleg Agafonov
@JayDi85
@theelk801 maybe it's scryfall error and they fix it later (move collectors to another set).
You don't need to fix various logic -- it's ok (select random card from multiple image). Images download can be fixed like old promos cards -- buy direct images download links (e.g. collectors saved as CELD set).
Evan Kranzler
@theelk801
it's not a mistake, they're doing it on purpose
Oleg Agafonov
@JayDi85
That's cards have different card numbers and can be downloaded by set code alias. All works fine now: magefree/mage@4dbc1aa
Evan Kranzler
@theelk801
alright, so leave CELD as is?
Oleg Agafonov
@JayDi85
Yes, it's ok with eld and celd.
Zach H
@ZeldaZach
MTGJSON and SF both moved away from CELD
as collector numbers are diff for diff printings
So we’re calling it one set
Adrian Petrescu
@apetresc
Does anyone actually chat on here?
Development questions, etc
Or is it purely like a news feed for the github repo
Evan Kranzler
@theelk801
people do chat on here
it's just not a constant feed
Adrian Petrescu
@apetresc
Ah okay, awesome
EikePeace
@EikePeace
So, Oko is bugged
His Elk ability stops working, after the player that used him is out of the game
Evan Kranzler
@theelk801
damn it
that's not exclusive to oko either
EikePeace
@EikePeace
And Kenrith seems bugged according to his text at least
Evan Kranzler
@theelk801
it's because the game gets rid of continuous effects associated with a given player
kenrith's already been fixed
EikePeace
@EikePeace
Not sure, if the fix is already implemented in the actual version
Ah okay :D
Evan Kranzler
@theelk801
yeah I'm not sure how to deal with the oko problem
Zach H
@ZeldaZach
Stupid idea: attach association to the targeted player. If oko targets your creature, act as if oko was used by that player
Evan Kranzler
@theelk801
@JayDi85 hey, I'm gonna try and fix the rankle problem soon, if I can I think we should do a new release
the problem is twofold- it seems that choosing "up to x" modes on triggered abilities doesn't work, but also there's no support for choosing zero modes
this also affects Ravager Wurm, which doesn't currently allow zero modes chosen