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  • 02:23
    jeffwadsworth commented on b6a3f7e
  • 02:20
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  • 01:33
    jeffwadsworth commented on b6a3f7e
  • 01:22
    theelk801 commented on b6a3f7e
  • 01:10

    theelk801 on master

    [AFR] small change to collation (compare)

  • Aug 03 22:40
    jeffwadsworth commented on 42a86bd
  • Aug 03 22:33
    JayDi85 commented on 42a86bd
  • Aug 03 22:27
    jeffwadsworth commented on 42a86bd
  • Aug 03 22:25
    JayDi85 commented on 42a86bd
  • Aug 03 22:23
    JayDi85 commented on 42a86bd
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    JayDi85 commented on 42a86bd
  • Aug 03 21:40
    jeffwadsworth commented on 42a86bd
  • Aug 03 21:39
    jeffwadsworth commented on 42a86bd
  • Aug 03 14:36

    LevelX2 on master

    * Elite Spellbinder - Fixed tha… * Fixed a problem that the play… (compare)

  • Aug 03 11:45
    theelk801 commented on d77d885
  • Aug 03 11:43
    theelk801 closed #8095
  • Aug 03 11:43

    theelk801 on master

    [MH2] fixed Arcus Acolyte affec… (compare)

  • Aug 03 08:37
    Syd- opened #8095
  • Aug 03 01:28

    theelk801 on master

    [AFR] added collation informati… (compare)

  • Aug 03 00:49

    JayDi85 on master

    Added miss overflow protection (compare)

Zach H
@ZeldaZach
MTGJSON and SF both moved away from CELD
as collector numbers are diff for diff printings
So we’re calling it one set
Adrian Petrescu
@apetresc
Does anyone actually chat on here?
Development questions, etc
Or is it purely like a news feed for the github repo
Evan Kranzler
@theelk801
people do chat on here
it's just not a constant feed
Adrian Petrescu
@apetresc
Ah okay, awesome
EikePeace
@EikePeace
So, Oko is bugged
His Elk ability stops working, after the player that used him is out of the game
Evan Kranzler
@theelk801
damn it
that's not exclusive to oko either
EikePeace
@EikePeace
And Kenrith seems bugged according to his text at least
Evan Kranzler
@theelk801
it's because the game gets rid of continuous effects associated with a given player
kenrith's already been fixed
EikePeace
@EikePeace
Not sure, if the fix is already implemented in the actual version
Ah okay :D
Evan Kranzler
@theelk801
yeah I'm not sure how to deal with the oko problem
Zach H
@ZeldaZach
Stupid idea: attach association to the targeted player. If oko targets your creature, act as if oko was used by that player
Evan Kranzler
@theelk801
@JayDi85 hey, I'm gonna try and fix the rankle problem soon, if I can I think we should do a new release
the problem is twofold- it seems that choosing "up to x" modes on triggered abilities doesn't work, but also there's no support for choosing zero modes
this also affects Ravager Wurm, which doesn't currently allow zero modes chosen
Michael Milton
@multimeric
Can anyone point me to where the AI is implemented? I can't find it in the repo
Oleg Agafonov
@JayDi85
@TMiguelT search ComputerPlayer7.java -- it's main AI with min-max logic (it's calcs battlefield score and chooses best actions tree to play -- only for current priority).
Michael Milton
@multimeric
Thanks! I'll have a look
Michael Milton
@multimeric
Ah I see, there's a Mage.Player.AIMCTS and a Mage.Player.AIMinimax
Oleg Agafonov
@JayDi85
@TMiguelT AIMCTS, AIMinimax -- it's old experimental code (some of that logic was implemented in main AI classes).
Michael Milton
@multimeric
Oh, but neither is actually used?
I was thinking about implementing MCTS but it seems someone has already tried (and failed)
Oleg Agafonov
@JayDi85
MCTS implemented in current ComputerPlayer version (decisions tree with best score selections).
Michael Milton
@multimeric
ComputerPlayer6/7 (one inherits from the other) seems to use a MinMax + AB Pruning style algorithm
And not MCTS
Though I admit I didn't read all 1000 lines
Adrian Petrescu
@apetresc
Hey @theelk801, I'm gonna try and take a serious stab at implementing Adventures tonight
Do you have any uncommitted progress, or just the CardImpl refactorings on that branch so far?
Evan Kranzler
@theelk801
I have some stuff stashed but none of it really matters
thanks, I really appreciate the help
Evan Kranzler
@theelk801
I would definitely focus on the casting part
even if the adventure ends up going to the graveyard it's not really the issue
looks like we got us a new format to add
Michael Milton
@multimeric
Good stuff! Getting out a new release soon with Pioneer would probably be wise
Fenhl
@fenhl
hey, we need a way to add card image sources for custom cards for the EXH project
our idea was to add a new card image source which is the XMage server you're connected to right now
and then send card image URLs via the XMage server/client protocol
the issue is I haven't been able to find where the server/client protocol is defined in the codebase
Michael Milton
@multimeric
Is the "Image URLs" source not sufficient?
Fenhl
@fenhl
I believe these are hardcoded
Michael Milton
@multimeric
What is hard coded?