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Repo info
  • 18:25
    ajrhacker commented #7823
  • 17:33

    ajrhacker on master

    tatsumi.cpp: Remove obsolete YM… (compare)

  • 16:59

    ajrhacker on master

    New working machines ----------… (compare)

  • 16:57

    ajrhacker on master

    i8251: Allow write_cts before d… (compare)

  • 15:57
    DragonMinded commented #7827
  • 15:54
    DragonMinded opened #7827
  • 13:33

    startaq on master

    rc759: Fix cassette error, add … (compare)

  • 12:12
    DavidHaywood opened #7826
  • 10:58
    cuavas commented #7808
  • 10:57

    cuavas on master

    New BSD-licensed implementation… (compare)

  • 10:57
    cuavas closed #7808
  • 09:42
    aaronsgiles synchronize #7808
  • 09:42

    aaronsgiles on fmrewrite

    Use logmacro.h (compare)

  • 09:30
    aaronsgiles synchronize #7808
  • 09:30

    aaronsgiles on fmrewrite

    Move comments out from before i… Fix some more include ordering.… Use arrays instead of vectors f… and 1 more (compare)

  • 01:27
    DavidHaywood edited #7824
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Anders Lindén
It is awful
Any pointers on where I could learn how to add analog input ports to the seattle.cpp driver for blitz99?
hey, if anyone has any remote remote , designer, DevOps or Sysadmin jobs they can post them at http://webwork.io
Westley M. Martinez
My first accomplishment in the MAME source has been making the README readable in a console.
Alex Ray
Is IRC more active than this?
Ivan Vangelista
yes, way more acrive
Olivier Galibert
That still exists?
Jonathan Gevaryahu
.. can someone update the topic?
0.162 was may 2015
Christopher Warner
Thanks for this, mame osx is dead and this is doing gods work.
Jonathan Gevaryahu
cuavas: is gitter no longer working? i'm not seeing recent commits here
R. Belmont
recent commits are showing OK for me.
one question to ask, buddys
How to build mame for android ?
by android studio, but where is the libraries..
Hello I'm having an issue with compiling MAME for Windows could anyone help? I have Visual Studio 2015 (With Update 3) installed. As well as msys64 installed to C:\ I followed the official instructions on the MAME Tools page for building for Windows. Anyways the problem I'm having is it will begin compiling and after about 15 minutes it throws me this error Generated 1972 opcode handlers from 523 primitives
make[1]: Leaving directory '/c/msys64/home/vanit/mame/src/devices/cpu/m6800'
c:/mysys64/home/vanit/mame/scripts/genie.lua:536: File definition for TARGET=mame SUBTARGET=mame does not exist
stack traceback:
[C]: in function 'error'
c:/msys64/home/vanit/mame/scripts/genie.lua:536: in main chunk
[C]: in upvalue 'builtin_dofile'
[string "premake = { }..."]:84: in function 'dofile'
[string "_WORKING_DIR = os.getcwd()..."]:45: in function '_premake_main'
make: * [makefile:1061: vs2015_uwp] Error 1
Any help would be appriciated
@wiired24 - you'll probably get better help either on https://github.com/mamedev/mame , on http://forums.bannister.org, or irc: freenode #mame / #mame-dev
no one really uses this anymore
Hi, I am compiling MAME for Mac and follow the procedure of this one https://github.com/mamedev/mame ; and after the compiling finished, nothing change? How can I play game as there is no app or plist appeared in my Mac ?
I tried http://forums.bannister.org//ubbthreads.php?ubb=showflat&Number=58897&page=1 but the third link of step 1 is not working... and also I found this one http://docs.mamedev.org/initialsetup/compilingmame.html is difficult for me to understand... I just want to play game Orz...
R. Belmont
Jincong: if the compiling finished successfully, there should've been a "mame64" executable created. However, MAME by itself is a command line / UNIX executable; you can double-click it but it's not entirely meant to be used that way. If you want a Mac GUI interface, you'll want to download the QMC2 frontend and use that in conjunction with the compiled MAME.
Also, as @stilett0 noted, we don't normally check this; you're better off using one of the alternate support methods he lists. Even Reddit /r/mame is checked more often.
i am trying to compile in ubuntu 17.04 and i getting an error saying cant find SDL2/SDL_ttf.h any ideas?
im upgrading from mame 0.97 to the new mame v0.194 but it's saying that there's missing files
heya guys
anyone experienced with the MAME Lua engine?
Hi all ... when looking at CPS1 schematics and its architecture, I wonder how close the MAME implement is to the real hardware, as there is little infos about the PPU chipset
how close would one rate the MAME implementation to rendering the CPS1 game in general ? close to perfect ?
Julian Sikorski
does anybody know how to include an objective-c file in a cpp file?
how can I build for iOS ?
R. Belmont
iOS is not a supported platform at this time.
It shouldn't be hard to make work to some extent, but MAMEdev can't help you with it.
I think if it can build for macos, it should be supported for iOS, but i can not built success under catalina, some plugin missing in AppKit.framework
Umm can anyone help me compile mame
I've been reading the manual and forums and looking for a solution but I can't seem to do it
R. Belmont
What platform are you compiling on? We have instructions for supported platforms at https://docs.mamedev.org/initialsetup/compilingmame.html
Conor Malcolm
Hi, is there any documentation on how to hook into the output from mame, like what game is playing and how many credits there are (similar to what led blinky achieves)?
hi hello
Morning gents. I would like to compile MAME for Windows using one driver (i.e. pacman.cpp) , and minimize the size of the compiled binary as much as possible.
Is it possible to compile MAME without using a GUI, just command line? I tried to compile it this way:
make REGENIE=1 SOURCES=src/mame/drivers/pacman.cpp PLATFORM=x64 MINGW64=/mingw64
But the size of my binary was always about 145 megabytes and I still couldn't get rid of the GUI.
R. Belmont
@spke: Strip the binary afterwards for space reduction. You aren't going to get it much under 100 megabytes probably though. Assuming you mean the internal GUI (e.g. the menu that comes up when you press Tab) that can't be eliminated. Normally we only get that request from people making Chinese ripoff consoles, hopefully you're not one of those.
@rb6502 lol no, I am one of those who want a handmade replica of an old cabinet