These are chat archives for microdee/DVA

14th
Aug 2015
cloneproduction
@cloneproduction
Aug 14 2015 07:15
pouaaaah
Fairlight kill it again
super techy style
and cool graphic compo with typography
Anto
@antokhio
Aug 14 2015 07:43
blob
:````````````````````[
Anto
@antokhio
Aug 14 2015 08:10
blob
hehe
cloneproduction
@cloneproduction
Aug 14 2015 09:19
SSAO ?
ah no
HBAO
David Mórász
@microdee
Aug 14 2015 09:43
i think this is the same i've implemented in emeshe
SSLAO.tfx
cloneproduction
@cloneproduction
Aug 14 2015 09:46
looks cool
cloneproduction
@cloneproduction
Aug 14 2015 10:00
does someone know why this is still not spreadable code : http://pastebin.com/JHMmyLMF
the evaluate method looks correct to me
but obvisously it's not
Anto
@antokhio
Aug 14 2015 11:09
well there is proper HBAO code
but it's implemented in nvida control pannel with an dll acess to it
i have no clue how to port that, but that one is best quality so far...
cloneproduction
@cloneproduction
Aug 14 2015 11:11
DOF is working fine, but SSAO is not
Anto
@antokhio
Aug 14 2015 11:11
can u post pic?
all looks fine here
cloneproduction
@cloneproduction
Aug 14 2015 11:13
blob
Anto
@antokhio
Aug 14 2015 11:14
blob
im in 34.1 might some wierdo crap as ussual
does it work if u connect the shit?
cloneproduction
@cloneproduction
Aug 14 2015 11:16
I don't have the transform input for perspective node
also I don't see the transform define anywhere inside the shader
Anto
@antokhio
Aug 14 2015 11:22
try redownload it
should be tP foloat4x4
cloneproduction
@cloneproduction
Aug 14 2015 11:24
ok
which line is it suppose to be ?
I don't see it, or is it inside MRE.fhx ?
Anto
@antokhio
Aug 14 2015 11:31
it's prolly md's AO
try drag'n drop one in tfx folder
cloneproduction
@cloneproduction
Aug 14 2015 11:31
I mean float 4x4 tP, which line is it ?
Anto
@antokhio
Aug 14 2015 11:32
there is no MRE.fxh in this SSAO
cloneproduction
@cloneproduction
Aug 14 2015 11:32
ah yes you were right
maybe you should give it a new name
got it working now
nice one
Anto
@antokhio
Aug 14 2015 11:34
yea well post that on comments on contrib
cloneproduction
@cloneproduction
Aug 14 2015 11:34
damn dude
lol
Anto
@antokhio
Aug 14 2015 11:34
or edit the contrib
cloneproduction
@cloneproduction
Aug 14 2015 11:34
give it a new name you lazy wax
ahahah
Anto
@antokhio
Aug 14 2015 11:35
witch one u want LMAAO
or SLIDESHOWAO
ah yea LAZYSSAO
cloneproduction
@cloneproduction
Aug 14 2015 11:35
SSAOUpitis maybe
whatever
I can't edit your contrib, or I have to post on top
Anto
@antokhio
Aug 14 2015 11:37
yea just edit
cloneproduction
@cloneproduction
Aug 14 2015 11:42
mmh I edited it but I removed the older one...
sorry
you should upload it again dude, otherwise your name won't appear
Anto
@antokhio
Aug 14 2015 11:54
omg LMAFAO
all looks ok here
blob
cloneproduction
@cloneproduction
Aug 14 2015 12:07
ahah
mrvux
@mrvux
Aug 14 2015 14:17
had quick look, ao looks ok but could def use extra blur pass
dof crash driver here
mrvux
@mrvux
Aug 14 2015 14:26
also should start to stop doing ao+multiply in single pass, just split ao map generation from applying it, you'll benefit from it ;)
cloneproduction
@cloneproduction
Aug 14 2015 18:02
@tekcor you should contrib your depth threshold
Anto
@antokhio
Aug 14 2015 19:02
there is already one