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  • Oct 12 23:52
    dependabot[bot] labeled #72
  • Oct 12 23:52
    dependabot[bot] opened #72
  • Oct 12 23:52

    dependabot[bot] on maven

    Bump junit from 4.12 to 4.13.1 … (compare)

  • Oct 12 23:37
    dependabot[bot] labeled #71
  • Oct 12 23:37
    dependabot[bot] opened #71
  • Oct 12 23:37

    dependabot[bot] on maven

    Bump junit from 4.12 to 4.13.1 … (compare)

  • Oct 12 22:51
    dependabot[bot] labeled #70
  • Oct 12 22:51
    dependabot[bot] opened #70
  • Oct 12 22:51

    dependabot[bot] on maven

    Bump junit from 4.12 to 4.13.1 … (compare)

  • Oct 12 22:45
    dependabot[bot] labeled #69
  • Oct 12 22:45
    dependabot[bot] opened #69
  • Oct 12 22:45

    dependabot[bot] on maven

    Bump junit from 4.12 to 4.13.1 … (compare)

  • Jul 01 17:57
    dependabot[bot] labeled #68
  • Jul 01 17:57
    dependabot[bot] opened #68
  • Jul 01 17:57

    dependabot[bot] on maven

    Bump log4j-core from 2.6.2 to 2… (compare)

  • Jun 18 15:43
    dependabot[bot] labeled #67
  • Jun 18 15:43
    dependabot[bot] opened #67
  • Jun 18 15:43

    dependabot[bot] on maven

    Bump jackson-databind from 2.9.… (compare)

  • Jun 15 19:39
    dependabot[bot] labeled #66
  • Jun 15 19:39
    dependabot[bot] opened #66
SupremeMortal
@SupremeMortal
That's already working
Luke | 14
@TheDiamondYT1
I want to know something
SupremeMortal
@SupremeMortal
Yes?
Luke | 14
@TheDiamondYT1
Would a well coded server software in C++ be faster than a well coded server software in Java?
I've never tested it
A C++ software is an interesting concept because it can have C# plugins
Also C++ games are generally quicker than Java
However i know Java has garbage collection
All the MCPE servers currently lag like fuck
SupremeMortal
@SupremeMortal
You have to manage the memory yourself in C++. There is no garbage collector
Luke | 14
@TheDiamondYT1
I know
I'm comparing both languages
it makes me hiss and hide in a corner when i hear the word jvm
i try not to think about it
lol
Even MiNET, a C# server software still lags
I mean the client doesnt lag but other players appear to be
And world updates can sometimes be slow
SupremeMortal
@SupremeMortal
Everyone has had to rush around. The client isn't even smooth at this point in time.
Luke | 14
@TheDiamondYT1
And i'm banned on the MiNET repository
i know
But my question is
is a C++ server faster than Java
NASIR HUSSAIN
@optimusprime338
ig yes
Luke | 14
@TheDiamondYT1
A lot faster?
SupremeMortal
@SupremeMortal
It's not really a yes or no question. Depends on how it's coded
Luke | 14
@TheDiamondYT1
if it's coded to the quality of voxelwind
SupremeMortal
@SupremeMortal
This question exists because it has historical significance, but it is not considered a good, on-topic question for this site, so please do not use it as evidence that you can ask similar questions here. This question and its answers are frozen and cannot be changed.
NASIR HUSSAIN
@optimusprime338
This message was deleted
SupremeMortal
@SupremeMortal
Anyway, something that compiles down to machine code is generally going to be better
NASIR HUSSAIN
@optimusprime338
wow I got ya thanks thats why my server loads a lot when i run folder plugins
Luke | 14
@TheDiamondYT1
What?
NASIR HUSSAIN
@optimusprime338
nvm
Luke | 14
@TheDiamondYT1
Don't run folder plugins.
ever.
NASIR HUSSAIN
@optimusprime338
:(
reasons?
Luke | 14
@TheDiamondYT1
Idk
It's better to have it as a phar
NASIR HUSSAIN
@optimusprime338
ok thank though
Luke | 14
@TheDiamondYT1
I use folder plugins for development however
NASIR HUSSAIN
@optimusprime338
yea
Luke | 14
@TheDiamondYT1
This message was deleted
@SupremeMortal So Java is fine until it comes down to graphics?
SupremeMortal
@SupremeMortal
Doesn't really make much of a difference. Phars are just in a special archive
SupremeMortal
@SupremeMortal
Finally got to a stage where the client joins the game.
Adam G.
@Electromaster232
uh
the wiki is down
SupremeMortal
@SupremeMortal
It's been down since the project was taken over