hexWidth = (tiledMap.getSideLength() * 2) + sideOffsetX;? and not simply
tilemap.getTileWidth()? With the first approach, you'd need to know the angles, don't you?
Hello all, and happy new year.
I am a java dev looking. to make a basic 2D RTS game similar to DEFCON
After doing some research I found mini2Dx, would this be a good framework for this?