Where communities thrive


  • Join over 1.5M+ people
  • Join over 100K+ communities
  • Free without limits
  • Create your own community
People
Repo info
Activity
    Hagai Ovadia
    @hagay3
    Hi all,
    I'm trying to add a visual studio (for mac) extension to add a marker to the editor, someone has a good example for that?
    Software Development Division of EmbSys group
    @embsyspvtltd
    Hi. I am trying to develop a video viewer application on RPI using monodevelop and usb webcam. Can anybody help em
    Alexander Orlovsky
    @orlovskyjavaprofi
    Do you use mono developer? My best advise take the visual studio code one
    Software Development Division of EmbSys group
    @embsyspvtltd

    Do you use mono developer? My best advise take the visual studio code one

    I can use visual studio code but I still need to way to access usb webcam using C# because rest of the functionality is developed using C# only

    Blazing-Blast
    @Blazing-Blast
    Hello I want to use monodevelop I only can't find what file is the correct executeble. Can someone please send the directory?
    WhitePatches
    @WhitePatches
    hi all, i have an app i'm trying to run or build on osx that uses WinForms
    so far i've got as far as loading the solution into Visual Studio and being told i need to use windows instead
    i can't even find a way to tell VS to use mono's framework instead of the bundled one
    i am doing a confuse
    Jo Shields
    @directhex
    winforms only works on 32-bit gdi+ on mac, so it won't run at all on mojave
    ChaosgodEspér
    @ChaosgodEsper_twitter

    Hi there.. got a Problem... I try to Build MD for the past 12 hours... Windows 10 (64bit), VS2017.. get many errors and failed to build..

    I installed all Prerequisites from here: https://www.monodevelop.com/developers/building-monodevelop/#windows

    and cloned the linked repository recursive...

    Any ideas what is mission?

    *missing
    Daniel Hughes
    @trampster
    @ChaosgodEsper_twitter what you are missing is that MonoDevelop dropped both windows and linux support and was then abandoned.
    WhitePatches
    @WhitePatches
    oh good, i got an email about how no one answered my question (:
    @directhex catalina was where 32bit got removed on osx but yeah
    i seen a few things about trying to port the gdi driver to 64bit, some people saying it worked, some saying it can't be merged upstream because it sucks
    thankfully i've found a TRUE cross-platform app that does about 90% of what the crappy winforms one does
    written in unity of all things :P windblows, osx, android, and jailbroken ios binaries
    ChaosgodEspér
    @ChaosgodEsper_twitter
    So.. i can´t build Monodevelop on Windows?
    Daniel Hughes
    @trampster
    Sadly you can't
    WhitePatches
    @WhitePatches
    yah i tried getting monodevelop doing something, ANYTHING, last week, and it kept redirecting me to visual studio
    Richard Briscoe
    @richardbriscoe_twitter
    Is it possible to add and compile C++ projects in Monodevelop? I'm using version 7.8.4 under Debian Linux. If there's an extension I need to add, where do I find it?
    Jo Shields
    @directhex
    Lex Li
    @lextm
    @ChaosgodEsper_twitter you can only build some branches/revisions https://github.com/lextm/monodevelop-windows
    @WhitePatches if you need to build cross platform GUI apps, read https://blog.lextudio.com/the-story-about-net-cross-platform-ui-frameworks-dd4a9433d0ea and choose an option better than WinForms.
    @richardbriscoe_twitter MonoDevelop C++ binding is long out-of-date, so you really should switch to things like VSCode which you have both Microsoft's C++ extension as well as clangd.
    Filip Carlsson
    @Failip420
    how can i install monodevelop on solus? i tried with eopkg but i get missing gtk thing and missing microsoft.CSharp.Core.targets and things
    matrixbot
    @matrixbot
    Vortai Hey, I've run into a rather strange issue with regards to monodevelop and F# on linux.
    Vortai For some reason the F# interactive pad only works when I run monodevelop as sudo?
    Vortai I think this is something to do with fsharpc being owned by root but I'm not certain, not enough of an expert to know.
    matrixbot
    @matrixbot
    Vortai never mind, it's actually another problem that seems to be caused by conflicting extensions.
    Laurent Chardon
    @BirdOfChaos_gitlab
    Hello all. I have a very basic question, to which I found no answer on the monodevelop web site, documentation of FAQ. Maybe the answer is there, but I didn't find it. What is the command that I need to run in Linux to launch the monodevelop GUI interface??
    I've installed on Ubuntu 20.04 using the preview repo
    Laurent Chardon
    @BirdOfChaos_gitlab
    OK, for those of you searching, the app name is "monodevelop". I couldn't find it because the Ubuntu 20.04 installation did not complete successfully. It works fine in Ubuntu 18.04.
    matrixbot
    @matrixbot
    Vortai for me it's just monodevelop
    Marcelo Santos
    @tosmarcel
    Hi! I'm trying to install monodevelop from the tarball but I'm getting error messages of not found packages (e.g. "Unable to find version '15.8.519' of package 'Microsoft.VisualStudio.CoreUtility'"). What can I do?
    Maarten Boekhold
    @boekhold
    Does version control work on Ubuntu 20.04? I installed monodevelop "apt install monodevelop", but don't see anything related to version control. The monodevelop package "suggests" a "monodevelop-versioncontrol" package that doesn't seem to exist.
    Maarten Boekhold
    @boekhold

    Ah, so there is no monodevelop package for Ubuntu 20.04 Focal. The version for 18.04 can be installed on 20.04, but the monodevelop-versioncontrol package fails to install because it depends on a version of libssl1.0.0 that is not available on 20.04.

    Pretty please release a version of monodevelop with the monodevelop-versioncontrol package for Ubuntu 20.04 Focal?

    Andres G. Aragoneses
    @knocte
    boekhold: this area has fallen into the "no maintainers anymore" umbrella by the looks of it; if you're good at (or want to get good at) packaging you could try to take over
    Raif Harik
    @reharik
    Hi, just starting up monodevelop trying to load my solution and so on. I've got the solution to build but when I try to run the asp.net web project I get an error in the browser System.IO.FileNotFoundException Could not load the file 'Microsoft.Dynamic'.
    seems to be coming from mscorlib does this ring a bell for anyone?
    dannythehacker
    @dannythehacker
    i need help i am trying to compile monodevelop and its not working i have followed all the steps on the website
    for windows
    GivouDev
    @GivouDev
    Good evening
    Have some troubles with installing monodevelop on debian 10
    gpg: key A6A19B38D3D831EF: 2 Beglaubigungen wegen fehlender Schlüssel nicht geprüft
    Doesnt find this key
    Oh moment: gpg: key A6A19B38D3D831EF: 2 Certifications not checked due to missing keys
    lytico
    @lytico
    @ linux users: a compiling version of monodevelop 8.2 ready for testing: https://github.com/dotdevelop/dotdevelop/tree/dotdevelop_oe_8.2.6
    Andres G. Aragoneses
    @knocte
    @lytico good work!
    Xovvo
    @Xovvo
    Hello! I'm using MonoDevelop 7.8.4 (build 2), and I'm trying to use the MonoGame templates provided (after adding the extension). MonoDevelop Created the files, but it complains that the MonoGame.Framework assembly can't be found in the framework .NET Framework 4.5 (as well as complaints about 2 .dylib files and 1 .dll.config file not existing in a folder that definitely doesn't exist) ; I found someone who added the MonoGame.Framework.DesktopGL package and then referenced that. After some doing, I found I could add in the reference from the assemblies tab of "Edit References" and have a MonoGame.Framework reference that actually has working code behind it. But after doing so (and removing the broken MonoGame.Framework reference), MonoDevelop still complains that the types and namespaces within MonoGame.Framework don't exist or could not be found (and predefined types weren't imported). All of those exist in the MonoGame.Framework that I should have a valid reference to know, but apparently don't.
    I'm not able to find much information on it, so I'd like to ask here: What does MonoDevelop want, when it's connecting a referenced assembly to a type, namespace, or class in the code created by the template/user?