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  • May 01 2015 12:24

    sebaqu11 on master

    maps (compare)

  • May 01 2015 12:18

    sebaqu11 on master

    new maps (compare)

  • May 01 2015 11:52

    monodop on master

    Added teleport orb animation (compare)

  • May 01 2015 10:13

    monodop on master

    Reorganized sprites Fixed sprit… Merge branch 'master' of https:… (compare)

  • May 01 2015 10:09

    Sw33tT00th on master

    coin sounds no longer compound,… Merge branch 'master' of https:… fixed merge conflicts (compare)

  • May 01 2015 10:04

    monodop on master

    AI animation fixes Merge branch 'master' of https:… (compare)

  • May 01 2015 10:02

    jab743 on master

    Put the gtt1 stuff in the corre… (compare)

  • May 01 2015 10:01

    jab743 on master

    Revert "Added gtt1 assets" Thi… Revert "Revert "Added gtt1 asse… (compare)

  • May 01 2015 09:57

    jab743 on master

    Added gtt1 assets (compare)

  • May 01 2015 09:37

    rsb93 on master

    Replaced 4-space tabs with real… Merge remote-tracking branch 'o… (compare)

  • May 01 2015 09:32

    sebaqu11 on master

    some animations for enemies Merge branch 'master' of https:… (compare)

  • May 01 2015 09:30

    monodop on master

    Polishing to chests and coins Merge branch 'master' of https:… (compare)

  • May 01 2015 09:29

    rsb93 on master

    Switched enemy health bars from… (compare)

  • May 01 2015 09:24

    Sw33tT00th on master

    added sounds Merge branch 'master' of https:… (compare)

  • May 01 2015 09:18

    rsb93 on master

    Switched player health bar from… (compare)

  • May 01 2015 09:13

    monodop on master

    Updated spritesheet (compare)

  • May 01 2015 09:03

    monodop on master

    Fixed AI disappearing off screen Merge branch 'master' of https:… (compare)

  • May 01 2015 08:53

    Sw33tT00th on master

    attempting to get items out of … Merge branch 'master' of https:… coin objects spawn and move and 9 more (compare)

  • May 01 2015 08:48

    rsb93 on master

    Score display commented out. (compare)

  • May 01 2015 08:22

    rsb93 on master

    AI walk and fall being funny. (compare)

Harrison Lambeth
@monodop
We should be back about 4ish
jab743
@jab743
ok
jab743
@jab743
ok im headed up now
jab743
@jab743
I'm outside
Harrison Lambeth
@monodop
Harrison Lambeth
@monodop

[[FLEX_SDK = /c/flexsdk
ADL = $(FLEX_SDK)/bin/adl
AMXMLC = $(FLEX_SDK)/bin/amxmlc
SOURCES = src/*.hx assets/loadingimage.png

all: clean game.swf test

pixelFilter.swf:
$(FLEX_SDK)/bin/compc \
-source-path actionscript \
-include-sources actionscript \
-external-library-path+=vendor/starling_1_6.swc \
-external-library-path+=$(FLEX_SDK)/frameworks/libs/core.swc \
-output vendor/pixelFilter.swc

game.swf: $(SOURCES)
haxe \
-cp src \
-cp vendor \
-swf-version 11.8 \
-swf-header 512:384:60:B2DCEF \
-main Startup \
-swf game.swf \
-swf-lib vendor/starling_1_6.swc --macro "patchTypes('vendor/starling.patch')" \
-swf-lib vendor/pixelFilter.swc --macro "patchTypes('vendor/starling.patch')" \
-swf-lib vendor/particleSystem.swc --macro "patchTypes('vendor/starling.patch')" \
-resource assets/raw/sprites/GameMap.tmx@map \
-resource assets/raw/sprites/GrassMap_01.tmx@map2 \
-debug

clean:
rm -rf game.swf ~ src/~

test: game.swf
$(ADL) -profile mobileDevice -screensize 1024x768:1024x768 game.xml
]]

```FLEX_SDK = /c/flexsdk
ADL = $(FLEX_SDK)/bin/adl
AMXMLC = $(FLEX_SDK)/bin/amxmlc
SOURCES = src/*.hx assets/loadingimage.png

all: clean game.swf test

pixelFilter.swf:
$(FLEX_SDK)/bin/compc \
-source-path actionscript \
-include-sources actionscript \
-external-library-path+=vendor/starling_1_6.swc \
-external-library-path+=$(FLEX_SDK)/frameworks/libs/core.swc \
-output vendor/pixelFilter.swc

game.swf: $(SOURCES)
haxe \
-cp src \
-cp vendor \
-swf-version 11.8 \
-swf-header 512:384:60:B2DCEF \
-main Startup \
-swf game.swf \
-swf-lib vendor/starling_1_6.swc --macro "patchTypes('vendor/starling.patch')" \
-swf-lib vendor/pixelFilter.swc --macro "patchTypes('vendor/starling.patch')" \
-swf-lib vendor/particleSystem.swc --macro "patchTypes('vendor/starling.patch')" \
-resource assets/raw/sprites/GameMap.tmx@map \
-resource assets/raw/sprites/GrassMap_01.tmx@map2 \
-debug

clean:
rm -rf game.swf ~ src/~

test: game.swf
$(ADL) -profile mobileDevice -screensize 1024x768:1024x768 game.xml
```

FLEX_SDK = /c/flexsdk
ADL = $(FLEX_SDK)/bin/adl
AMXMLC = $(FLEX_SDK)/bin/amxmlc
SOURCES = src/*.hx assets/loadingimage.png

all: clean game.swf test

pixelFilter.swf:
    $(FLEX_SDK)/bin/compc \
    -source-path actionscript \
    -include-sources actionscript \
    -external-library-path+=vendor/starling_1_6.swc \
    -external-library-path+=$(FLEX_SDK)/frameworks/libs/core.swc \
    -output vendor/pixelFilter.swc

game.swf: $(SOURCES)
    haxe \
    -cp src \
    -cp vendor \
    -swf-version 11.8 \
    -swf-header 512:384:60:B2DCEF \
    -main Startup \
    -swf game.swf \
    -swf-lib vendor/starling_1_6.swc --macro "patchTypes('vendor/starling.patch')" \
    -swf-lib vendor/pixelFilter.swc --macro "patchTypes('vendor/starling.patch')" \
    -swf-lib vendor/particleSystem.swc --macro "patchTypes('vendor/starling.patch')" \
    -resource assets/raw/sprites/GameMap.tmx@map \
    -resource assets/raw/sprites/GrassMap_01.tmx@map2 \
    -debug


clean:
    rm -rf game.swf *~ src/*~


test: game.swf
    $(ADL) -profile mobileDevice -screensize 1024x768:1024x768 game.xml
jab743
@jab743
Is there a reason why when I move the index onto the server that the game no longer loads
jab743
@jab743
So with the last push I lost the game levels so now it doesnt work
Ryan Buckingham
@rsb93
What is everybody's nau IDs? Need them for the peer eval. Mine is rsb93.
Harrison Lambeth
@monodop
hl362
Sw33tT00th
@Sw33tT00th
jsl245
Sean Baquiro
@sebaqu11
sab437 if you hover over the people in the top right you can see
Ryan Buckingham
@rsb93
not for harrison and john
Harrison Lambeth
@monodop
oh you might use harrison for mine by the way
jab743
@jab743
When are we meeting to get the game on the chrome store
Harrison Lambeth
@monodop
Does this evening work? Or tomorrow?
jab743
@jab743
yeah both work for me
Harrison Lambeth
@monodop
Ok
Sean Baquiro
@sebaqu11
So I'm going to be studying for networks tonight and watching the mayweather vs pacquiao fight lol
I'll be on gitter for any help though
jab743
@jab743
We could just do it tomorrow then
Sean Baquiro
@sebaqu11
tomorrow before we head out to chili's?
Harrison Lambeth
@monodop
works for me
by the way jack, I don't have your phone number
We're meeting at Chili's at 5:30 tomorrow
jab743
@jab743
Ok, so what time are we meeting to get it on chrome?
Sean Baquiro
@sebaqu11
say 2?
jab743
@jab743
that works for me
Harrison Lambeth
@monodop
shore
jab743
@jab743
I'm outside
Harrison Lambeth
@monodop
ok
Harrison Lambeth
@monodop
'''
'''
chrome.browserAction.onClicked.addListener(function(activeTab){
var newURL = "http://stackoverflow.com/";
chrome.tabs.create({ url: newURL });
});
'''
'''
chrome.browserAction.onClicked.addListener(function(activeTab){
var newURL = "http://stackoverflow.com/";
chrome.tabs.create({ url: newURL });
});
'''
jab743
@jab743
You can search for the game and find it now!
Harrison Lambeth
@monodop
It works on my work computer
Just not on a Chromebook for some reason
Harrison Lambeth
@monodop
Does someone want to send the link to Palmer?
Sean Baquiro
@sebaqu11
sorry, haven't sent it yet, anyone else? If not I can now
Harrison Lambeth
@monodop
yeah Jack sent it
Sean Baquiro
@sebaqu11
cool
jab743
@jab743
Palmer replied to the email!!! he said thanks
Harrison Lambeth
@monodop
cool