These are chat archives for monodop/cs413_puzzles

11th
Feb 2015
David Terry
@FlintyFalcon
Feb 11 2015 00:16
ok
i'll find some more colors to play with
also, i didn't catch how to pack textures so i'm just pushing the files for now and sticking them in assets
Sean Baquiro
@sebaqu11
Feb 11 2015 00:54
I put your snakes in a spritesheet, looks good
also updated the menu look
going to work on the help screen now
David Terry
@FlintyFalcon
Feb 11 2015 00:58
Alright i'm making a big snake themed title screen
as long as thats a good use of my time
kgranch
@kgranch
Feb 11 2015 02:49
playSound has a variable controlling the no. of loops.
Sean Baquiro
@sebaqu11
Feb 11 2015 03:25
ah I'll check it out
Sean Baquiro
@sebaqu11
Feb 11 2015 03:50
Kyle, I saw your piazza post on void, how did you resolve it. I have this function function
onSoundChannelSoundComplete(e:Event):void{
but it says the { doesn't belong there
kgranch
@kgranch
Feb 11 2015 03:57
Delete the "void" part.
Including the colon.
so... onSoundChannelSoundComplete(e:Event){
Sean Baquiro
@sebaqu11
Feb 11 2015 04:01
oh, I guess it's just an action script thing
Sean Baquiro
@sebaqu11
Feb 11 2015 05:15
so with playSound i have it looped 9999 times, but it isn't gapless, which kinda sucks
kgranch
@kgranch
Feb 11 2015 05:44
Yeah.
Sean Baquiro
@sebaqu11
Feb 11 2015 05:49
so I made a how to play under help, it's not that descriptive for now, but at least it's there lol
kgranch
@kgranch
Feb 11 2015 05:50
Yeah.
kgranch
@kgranch
Feb 11 2015 17:03
So, I don't see anyone here yet.
Curious if someone's going to create a section for that.
kgranch
@kgranch
Feb 11 2015 17:20
So, the text is WAY too big atm.
kgranch
@kgranch
Feb 11 2015 22:43
Got the menu text spread out right and it now sizes up the new game text.
So, just scaleX and scale Y the menu by 8, fade out, then delete the menu before showing the game?