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static void Magnum::GL::AbstractFramebuffer::blit(AbstractFramebuffer& source,
AbstractFramebuffer& destination,
const Range2Di& sourceRectangle,
const Range2Di& destinationRectangle,
FramebufferBlitMask mask,
FramebufferBlitFilter filter)
There's no assert or anything
it'd give an OpenGL error (which is not checked by Magnum by default because it'd be too slow), you only see it if you run with --magnum-gpu-validation on
passed on the command line or if you check GL::Renderer::error()
... and the error seems to be this, according to the spec:
GL_INVALID_OPERATION is generated if the value of GL_SAMPLE_BUFFERS for both read and draw buffers is greater than zero and the dimensions of the source and destination rectangles is not identical.
Utility::TweakableParser: 0x9F00A5FF has an unexpected suffix, expected u
Utility::Tweakable::update(): change of CORRADE_TWEAKABLE(0x9F00A5FF) in ../../../src/SaveTool/SaveTool_MassViewer.cpp:645 requested a recompile
0x9F00A5FFu
ImU32
, to be accurate.
openMemory()
(which only adds a guarantee that the memory doesn't go out of scope so the importer doesn't need to make a copy), then the physical memory usage could be just 370 kB also for the glb
case
doOpenData()
doOpenData()
based on what's passed in
I don't think if (_lightCount)
checks in PhongGL::bind*Texture
like here are necessary, since right now setups like this:
shader.bindDiffuseTexture(texture);
and
shader.bindTextures(nullptr, texture, nullptr, nullptr);
produce different results
@lectroMathew GL::textureFormat(Magnum::PixelFormat) is what you want to use :)
Oh well, probably should've read the docs more carefully before writing my own copy of this. Thanks
_lightCount
is zero even though it shouldn't be zero and that's why your texture isn't showing?