Yes, core profile support is there. Reports so far are favorable.
Hi. Would it be okay if I PR it so CMake in the root
And clean up the build bit, so people can generate their own Makefiles/projects
i can't build with cmake or make on linux :(
found the problem, i had to use cmake, only using "make" does not worked ...
Whatever works for you!
How exaclty do I build glew on whatever OS? I tried Windows with both compilers recommended. I even tried ubuntu with make and cmake. Does not work either way. Any directions?
most common error I get on every setup I tried is
" No rule to make target `src/glew.c', needed by `tmp/mingw/default/shared/glew.o'."
The git repository does not include the generated source code and headers for GLEW. Download one of the release archives, to build from.
I'm having crashes on glScissor operations in my debug builds
And I really need to debug. Do I need to make a glew debug build to fix this?
Probably not necessary. Is your context compatible with glScissor?
@nigels-com any plans of adding OpenGL ES support to GLEW?
I don't personally work closely enough with OpenGL ES to contemplate ES support for GLEW. Possibly the newer Python XML codegen (currently taking care of EGL) would be more applicable than the older perl scripts. I'm inclined to say that a wrangler for ES ought to be a different (possibly a sibling) library to GLEW.
I didn't know you had a newer Python XML codegen. that's cool
I don't think the Python is 100% aligned with the Perl, but in the next go-around perhaps I can finally switch it all over! (I can hope...)
Why are /include/GL/*.h and /src/*.c both in .gitignore? It really doesn't make sense to me, the build projects need these files to build. So what's going on?
figured it out, I was reading the readme top to bottom. Should have read it bottom to top apparently make extensions
GLEW has a very long history. More and more folks expect to build from the bare repo nowadays. I'm not sure it even works on Windows, for example.