@gechols Regarding your tile load issue, try setting the imageLoaderLimit in your options. Maybe start with 4 and work your way back up. By default it's on "unlimited" which may be causing it to try to do too much.
@gechols I'll take a look at #680; thanks!
@gechols And yes, doing some detection on the pan event is your best bet for knowing when you've gotten off of the images you've already added. You might also want to watch the zoom event, because zooming can reveal empty canvas as well
@gechols Interesting...everything looks like it's working properly, but I do get the errors in the console
Btw, the first thing that happens is a lot of index.xml files get loaded. You could speed things up a good deal if you loaded the info from all of those index.xml files in a single call to the server and then passed the resulting data into OSD