Is it possible to have an example of creating an object defined at runtime, like a box, turn that instance into an orxOBJECT that I can rotate on itself for instance?
I see I can stick to using
orxOBox_2DSet, where would I find the documentation for the vectors
_pvWorldPosition, _pvPivot, _pvSize?
How do I create a set of objects I can manage?
orxSTATUS orxFASTCALL RenderEventHandler(const orxEVENT *_pstEvent) ... orxOBOX boxArea;
What is the persistence of the
I am calling
orxSTATUS orxFASTCALL Run()
Inputsection with the keys
Here is a proof of concept made By @iarwain for me (I had two different type of controller to test it ;)
You can add it to your
from the console, type
You should see the right button appearing and disappearing depending on what joystick is plugged on your USB port.
[XboxConfirm@Button] Texture = XboxOne_A.png ID = Xbox Controller [Ps4Confirm@Button] Texture = PS4_Cross.png ID = Wireless Controller [Confirm] ChildList = XboxConfirm # Ps4Confirm [Button] Graphic = @ TrackList = ButtonTrack [ButtonTrack] 0 = > Get Input JoyName1, > Object.GetName ^, > Get < ID, > == < <, > If < default hidden, Object.SetGroup ^ < Loop = true