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  • Jul 01 09:01
    tmnvanderberg commented #494
  • Nov 04 2019 08:34
    haftado3 commented #149
  • Oct 16 2019 07:48
    haftado3 commented #149
  • Oct 16 2019 07:44
    haftado3 commented #149
  • Oct 15 2019 10:37
    nimaim commented #149
  • Oct 15 2019 09:00
    haftado3 commented #149
  • Oct 15 2019 09:00
    haftado3 commented #149
  • Oct 10 2019 02:23
    Shamim1977 commented #149
  • Jun 17 2019 12:44
    YUSHEN2015 closed #495
  • Jun 17 2019 12:44
    YUSHEN2015 commented #495
  • Jun 17 2019 12:44
    YUSHEN2015 opened #495
  • Feb 05 2019 18:18
    Husenjon opened #494
  • Jan 14 2019 08:47
    haftado3 commented #149
  • Dec 15 2018 10:16
    haftado3 commented #423
  • May 03 2018 03:39
    binamkayastha commented #471
  • May 02 2018 13:27
    binamkayastha commented #471
  • Mar 28 2018 08:23
    diracsbracket commented #492
  • Mar 28 2018 08:18
    diracsbracket commented #492
  • Mar 28 2018 08:17
    diracsbracket commented #492
  • Jan 31 2018 21:14
    pasdam opened #493
oKcerG
@oKcerG
I don't understand your problems
Joseph Mills
@JosephMillsAtWork
It is a manner of having apps on the store and much more.
oKcerG
@oKcerG
?
Joseph Mills
@JosephMillsAtWork
seems like you are not compiling as static. I know what qpm is and will use it sometimes but to be able to toss a CONFIG += static or static lib and only pull what my app needs
oKcerG
@oKcerG
what makes you say that ?
Joseph Mills
@JosephMillsAtWork
but again @oKcerG I am still unsure how you are making xcodeproject files and qt.conf and frameworks folder and all the otools folders and signatures ect
otools links *
fell free to download one of the simple apps that I have on the play store or ios store
oKcerG
@oKcerG
We aren't doing special stuff
we just modify the plist file
Joseph Mills
@JosephMillsAtWork
what if you have a plist files what about the xcassets and all that and the main deals telling xcode how to include the correct libs . but here is the real question what about generating or making of the libs and not icluding the source in your application
oKcerG
@oKcerG
we configures xcassets with QMAKE_BUNDLE_DATA in the .pro
Joseph Mills
@JosephMillsAtWork
even if you do that what about the libs and qml import paths
oKcerG
@oKcerG
which libs ?
Joseph Mills
@JosephMillsAtWork
and CONFIG += app_bundle seems to make not that much sense if I can make icns files for my app.
But that is also a lot of work
oKcerG
@oKcerG
we include qml_material via the .pri. So the qml files are included via qrc and the c++ source code is directly compiled in our project
as for the import paths we just do engine.addImportPath("qrc:/") in our main.cpp
Joseph Mills
@JosephMillsAtWork
libqtbase libqtqml ect and say for material one also has to make sure in QT += core quick ...ect there is no include for material (hence making them (static as that is what is needed for ios ect )). But at any rate there where things that that also had to be changed massively . also for msvc2015 there was issues. ming would do great
@oKcerG you understand that that gets put into a object and kinda big (hence most pulgins minus qtquickcontols ) are built into there own object
@oKcerG maybe you can help with this
it is a documentation issu e
let me push
also other main issues that I had with ios and android was the scaling or the gu's did not seem to work,
but the issue with that branch is in the docs after generating them the import statement is the only thing that is not working
just run make docs or make html_docs or make qch_docs ect
in your sand box build area there will be a docs/html and a docs/qml-materail.qch doc for qt creator
have not finished the snippets for say ink and card and testfield ect
Joseph Mills
@JosephMillsAtWork
speaking of TextField there was also issues with that and some other things (about 4 months ago I pulled from master/develop) . This was only true on android but check this bug out
down load the app for android
open after install and the textarea does not show up right
but after that open again and it is there
loading things as objects
does not happen
or the desktop stuff does not happen
I think that it is because the object is getting treated like a virutal class and sometimes if helpertext and placeholder text (only android ) are not defined and some other controllers
Joseph Mills
@JosephMillsAtWork
it does that and does not wait for the controller to scope to its targets
Issam Wakidi
@Issam-Wakidi
@JosephMillsAtWork hi Joseph, we had some of the issues you mentionned, espcialy related to scalability and units.dp always returning 0 as the m_multiplier doesn't return a good value on some plateforms, as well as using pointsize instead of pixel size for text fonts. I think we corrected those issues for android in those pull request, same kind of correction may be applied for iOs and windows by retreiving native dp values : #461 and #460 and #400 . I'll be interested to look at things you have done to make that work for android and iOS and discuss other things you may have improved or to be improved.. as the new usage of the QtQuick.controls 2.0, @iBeliever started to work on it on this repo https://github.com/iBeliever/quickpaper, but personaly don't have any info about the state of the project, @iBeliever any news about that ? any help needed ?. I'll be available from next monday.
Steve Echo
@SteveEcho
how can I change the font of my application ? I've tried QFontDatabase and app.setFont , but it doesn't work . And then I tried to change the Label.qml and FontLoader in Theme.qml from source . Nothing changed either . I want to load a font from otf file and set it globally.
Sorry for my bad English
HellPie
@HellPie
Hi everyone, I'm new here, I recently started working on a Qt5.7 project using qml-material. I tried it on a demo app I setup myself to get the hang of it, and there it all worked fine, until at a certain point everything broke.
I am here, after a full OS reinstall, all data wiped clean, because I still face those errors, I have no idea how to fix them.
HellPie
@HellPie
This is my current project so far, with error log attached at the bottom of the gist, I didn't touch anything besides adding initialPage to the main.qml, and following the readme instructions on the qml-material repository
jow blew
@joeblew99
I noticed the git repo is dead
there is a good QML 7 QT library now for go. works well so far
I am wondering what the team thinks.
Pier Luigi Fiorini
@plfiorini
qml-material continues here: https://github.com/lirios/fluid
Giovanni Fontana
@fntgnn
Hi! I am new to QML and I have a question: I want to use QtQuick.Controls.Material and I followed the example write in https://doc.qt.io/qt-5/qtquickcontrols2-material.html but the theme used is the default theme even if I specified the dark one:
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