Where communities thrive


  • Join over 1.5M+ people
  • Join over 100K+ communities
  • Free without limits
  • Create your own community
People
Repo info
Activity
  • Aug 11 2019 18:47

    phaazon on doc

    Documentation and make vertex b… (compare)

  • Aug 10 2019 23:51

    phaazon on doc

    Buffer doc. (compare)

  • Aug 10 2019 11:32

    phaazon on doc

    Documentation on lib.rs, blendi… (compare)

  • Aug 08 2019 14:46

    phaazon on normalized-vertex-attribs

    (compare)

  • Aug 08 2019 14:45

    phaazon on master

    Add full support for normalized… (compare)

  • Aug 08 2019 14:45
    phaazon closed #156
  • Aug 08 2019 14:16
    phaazon opened #156
  • Aug 08 2019 14:16

    phaazon on normalized-vertex-attribs

    Add full support for normalized… (compare)

  • Aug 08 2019 14:16

    phaazon on normalized-vertex-attribs

    Add full support for normalized… (compare)

  • Aug 08 2019 12:47
    phaazon milestoned #155
  • Aug 08 2019 12:47
    phaazon labeled #155
  • Aug 08 2019 12:47
    phaazon labeled #155
  • Aug 08 2019 12:47
    phaazon labeled #155
  • Aug 08 2019 12:47
    phaazon opened #155
  • Aug 08 2019 12:46
    phaazon labeled #144
  • Aug 08 2019 12:46
    phaazon labeled #144
  • Aug 08 2019 12:46
    phaazon labeled #144
  • Aug 08 2019 12:44
    phaazon demilestoned #101
  • Aug 08 2019 12:43

    phaazon on more-vtx-attribute-types

    Start work on matrices as verte… Make vertex attribute more “nor… Implement failible vertex attri… and 5 more (compare)

  • Aug 08 2019 12:42

    phaazon on readmes

    (compare)

tinaun
@tinaun
never have done proc macro stuff before
Dimitri Sabadie
@phaazon
yeah
I wanted to do that but I went for regular macros instead
like the one for uniform_interface!
if you succeed to make it… :heart_eyes:
I’m currently refactoring all the windowing part in luminance-glfw to make it easier to implement separate render loops vs. event loops
Adel Prokurov
@playX_gitlab
Is there some examples how to use luminance?
tinaun
@tinaun
yeah
tinaun
@tinaun
the example hasn't been updated in a while
tinaun
@tinaun
Adel Prokurov
@playX_gitlab
Thanks for example!
Dimitri Sabadie
@phaazon
hello
I’m currently working on making the documentation good and writing an examples/ directory
playX
@playXE
Hello everyone, how i can use vertex for 3d objects?
   |
47 |     let direct_cube = Tess::new(&mut surface,Mode::Triangle,&triangle,None);
   |                           ^^^^^^^^^ the trait `std::convert::From<&[([{float}; 3], [{float}; 3]); 3]>` is not implemented for `luminance::tess::TessVertices<'_, _>`
Dimitri Sabadie
@phaazon
hello @pigprogrammer, have you found a solution to your problem?
I should hang around / have email notifications for this channel… :D
Stephen Olsen
@saolsen

Is there a good way to see what the mappings from uniform interface to glsl uniform types is? I have an array of rgba pixels I captured from the screen and am trying to upload to a texture and display. My interface is

uniform_interface! {
    struct ShaderInterface {
        tex: &'static BoundTexture<'static, Flat, Dim2, RGBA8UI>
    }
}

I upload the array with upload_raw and then in my shader trying to sample it with uniform sampler2D tex; but getting an error program created: UniformWarning(TypeMismatch("tex", "requested usampler2D doesn’t match"))

Stephen Olsen
@saolsen
hello?
@phaazon
Dimitri Sabadie
@phaazon
hello
I’ve answered your issue on github :)
I need to find a way to get notifications from gitter
Robert Chiniquy
@robert-chiniquy
Quiet in here ... If anyone is still around and feels like helping with a Luminance issue, I've been working on a problem correctly setting properties on a texture in this discussion: https://github.com/emilk/egui/discussions/443#discussioncomment-837647
(I believe the missing values should be set correctly because I am configuring the sampler as 'NormUnsigned' here: https://github.com/robert-chiniquy/egui-luminance/blob/main/src/egui_luminance.rs#L54 )
Robert Chiniquy
@robert-chiniquy
(Ok just to see if @phaazon did set up notifications from gitter)
Robert Chiniquy
@robert-chiniquy
Filed an issue: phaazon/luminance-rs#514