I've been taking a break from wind Waker related activities while I learn some new games to speedrun, and while my wii u is getting fixed.
I need to finish up my rotating and translating rooms build of Wind Viewer. I believe I had almost finished, just need to fix up the moving of "joints" for the stage the room is on, add rotating objects with it, and eventually moving cutscene events.
This is my first real project in any coding language, so it's pretty awful, but hopefully functional
Blame Abahbob. Also STB integration is going to be tough
If you want to be able to preview the animation I mean
Oh man. That OpenTK (1.1) update completely depreciated the fixed-function pipeline xDan was using. Going to be a fairly significant overhaul to upgrade properly. Or we can just use the depreciated code anyways :v
I forked it onto my Github account for now cause I'm gonna make a bunch of commits cause this is a huge change ;__;.
I want to ship the OpenTK DLL's with the project but I don't know how to set it up so that we won't all have unique solution files that point to a different location. Any idea how that is normally managed pho?
I think it'd be useful to add support for things like that (because lets face it, running the yaz0encoder/decoder, then unpacking it, and then opening the files is nuts), but maybe the best bet would be to add them as an option under a Tools menu
Or just re-write the file opening pipeline to detect the type, if compressed, uncompress and extract to a working dir, etc.