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    pho
    @pho
    Also, looks like we live in complete opposite timezones xD
    have you been able to open the windviewer .sln?
    Sage-of-Mirrors
    @Sage-of-Mirrors
    That stuff on Spinout's wiki is SEVERELY outdated. Do NOT use it.
    That unknown is actually the size of the ASCII name of the object.
    Like, "Link" is 5 bytes long if you include the null terminator
    That length is in that field right before the name
    Sage-of-Mirrors
    @Sage-of-Mirrors
    Also, I have not.
    pho
    @pho
    It would be nice if you could post the new info somewhere
    What problem is Xamarin/VS giving to you? :S
    Sage-of-Mirrors
    @Sage-of-Mirrors
    VS says that the .sln file was generated by a newer version of the program than what I have now
    No, wait
    It says "Solution folders are not supported in this version of the application"
    pho
    @pho
    ._.
    pho
    @pho
    Oh wow. I just noticed a problem with the project files
    we merged a pull-request from a guy who said that 2 files weren't needed, since they were ide-related
    but i was working on another branch so i didnt get those files deleted and didnt noticed that without those files, i cant open the project either lol
    (Using Xamarin, not VS)
    pho
    @pho
    Ok, i just pushed some changes, and now you should be able to get it working with Xamarin Studio at least
    Sage-of-Mirrors
    @Sage-of-Mirrors
    It works now. It still gives me that error when I open it, but now I can view the project files and build the application. Thanks
    I'll get what I have for STB files into the new build, and then we can talk about expanding it.
    pho
    @pho
    Great!
    Sage-of-Mirrors
    @Sage-of-Mirrors
    Alright, I've got what I've finished of the viewer integrated.
    pho
    @pho
    Nice, if you know how to submit a pull-request on github, please do it and i'll check it later
    else, just try to put it online somehow and i'll merge it manually on master
    Sage-of-Mirrors
    @Sage-of-Mirrors
    I've used the Windows program for Github to create a new branch fro Wind Viewer using the STB code, but I apparently don't have permission to publish the branch to the site.
    pho
    @pho
    Ok, i was thinking of you forking the project and the i would be able to merge that fork on my repo
    but it doesnt matter, i'll add you as a committer
    and when the stb branch is complete, we'll merge it to master
    Sage-of-Mirrors
    @Sage-of-Mirrors
    Alright, cool
    It's done
    Sage-of-Mirrors
    @Sage-of-Mirrors
    You'll find two other files in the STB folder. Those are placeholders, and will contain the object-parsing codes when I get around to them
    Abahbob
    @Abahbob
    Sorry it took me so long to get in here.
    Abahbob
    @Abahbob
    I've been taking a break from wind Waker related activities while I learn some new games to speedrun, and while my wii u is getting fixed.
    I need to finish up my rotating and translating rooms build of Wind Viewer. I believe I had almost finished, just need to fix up the moving of "joints" for the stage the room is on, add rotating objects with it, and eventually moving cutscene events.
    This is my first real project in any coding language, so it's pretty awful, but hopefully functional
    Matt Hoffman
    @LordNed
    Hi, I whack on the keyboard and butt heads with Sage of Mirrors. I might be useful if you can get ahold of me!
    Sage-of-Mirrors
    @Sage-of-Mirrors
    Oh hey, LordNed. Awesome to see you
    Matt Hoffman
    @LordNed
    Blame Abahbob. Also STB integration is going to be tough
    If you want to be able to preview the animation I mean
    Oh man. That OpenTK (1.1) update completely depreciated the fixed-function pipeline xDan was using. Going to be a fairly significant overhaul to upgrade properly. Or we can just use the depreciated code anyways :v
    Sage-of-Mirrors
    @Sage-of-Mirrors
    I don't think we'll do that. I'm thinking we'll just have pop-ups with the animation index/number pointing to the actor they go with when we play the cutscene back
    Matt Hoffman
    @LordNed
    I decided that I didn't want to work on my actual paid work for the moment, so I'm taking the chance to try and clean up MainForm. It's going to look a little bit... different when I'm done.
    Moving to the 'proper' way of registering event handlers and encapsulating some more stuff in functions so it's easier to read
    Sage-of-Mirrors
    @Sage-of-Mirrors
    Alright
    Matt Hoffman
    @LordNed
    I'll do a merge-request with the main branch when I'm done and pho can figure out how to merge it.
    Sage-of-Mirrors
    @Sage-of-Mirrors
    What I'm thinking is that we'll have a "play/pause" button that plays through each paragraph in every object, and a "frame forward/backward" button that goes through each command step by step
    Matt Hoffman
    @LordNed
    That's basically implementing a time line anyways :p
    Sage-of-Mirrors
    @Sage-of-Mirrors
    yeah
    What we really need to clarify is what time unit the wait commands use
    Is it frames, miliseconds, ect